Lee Elliott > > > So far, I'm just thinking in terms of a tool that would allow > easier testing of animations - it's actually quite easy to find > the correct values for the x, y & z axis by measuring the start > and end-points of an aileron, for example, in your modelling app > and then working out the appropriate values with a simple > calculator. >
No need for a calculator in AC3D. Choose a vertex at either end point (there may be convenient ones, or insert them into the object, or use a line object). Use the <axis><x1-m>....<z1-m></axis> format. In AC3D select one vertex, and press the '>' tile at 'Move to' (do NOT press 'Move to'). This will display the acute xyz cords in the adjacent windows. You can now copy and paste these values into the .xml animation, making sure that you transpose the y and z values, and reverse the sign of the new y. Repeat for the other vertex. And bingo. A little complicated but absolutely no computation involved, and the results are very accurate. Giving away trade secrets here, but seeing as it's you Lee :-) Vivian _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
