Lee Elliott

> 
> 
> So far, I'm just thinking in terms of a tool that would allow
> easier testing of animations - it's actually quite easy to find
> the correct values for the x, y & z axis by measuring the start
> and end-points of an aileron, for example, in your modelling app
> and then working out the appropriate values with a simple
> calculator.
> 

No need for a calculator in AC3D. Choose a vertex at either end point (there
may be convenient ones, or insert them into the object, or use a line
object). Use the <axis><x1-m>....<z1-m></axis> format. In AC3D select one
vertex, and press the '>' tile at 'Move to' (do NOT press 'Move to'). This
will display the acute xyz cords in the adjacent windows. You can now copy
and paste these values into the .xml animation, making sure that you
transpose the y and z values, and reverse the sign of the new y. Repeat for
the other vertex. And bingo.

A little complicated but absolutely no computation involved, and the results
are very accurate.

Giving away trade secrets here, but seeing as it's you Lee :-)

Vivian



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