Le mercredi 05 octobre 2005 à 14:45 +0100, Vivian Meazza a écrit :
> Gerard ROBIN
> 
> > 
> > Le mercredi 05 octobre 2005 à 08:33 +0100, Vivian Meazza a écrit :
> > > Lee Elliott
> > >
> > > >
> > > >
> > > > So far, I'm just thinking in terms of a tool that would allow
> > > > easier testing of animations - it's actually quite easy to find
> > > > the correct values for the x, y & z axis by measuring the start
> > > > and end-points of an aileron, for example, in your modelling app
> > > > and then working out the appropriate values with a simple
> > > > calculator.
> > > >
> > >
> > > No need for a calculator in AC3D. Choose a vertex at either end point
> > (there
> > > may be convenient ones, or insert them into the object, or use a line
> > > object). Use the <axis><x1-m>....<z1-m></axis> format. In AC3D select
> > one
> > > vertex, and press the '>' tile at 'Move to' (do NOT press 'Move to').
> > This
> > > will display the acute xyz cords in the adjacent windows. You can now
> > copy
> > > and paste these values into the .xml animation, making sure that you
> > > transpose the y and z values, and reverse the sign of the new y. Repeat
> > for
> > > the other vertex. And bingo.
> > >
> > > A little complicated but absolutely no computation involved, and the
> > results
> > > are very accurate.
> > >
> > > Giving away trade secrets here, but seeing as it's you Lee :-)
> > >
> > > Vivian
> > >
> > OK that is my usual procedure, which is working perfectly,
> > The discussion for me is rather to check the result, mainly in complex
> > hierarchy animations.
> > when we have to animate the full components of a landing gear =>
> > extension, retract, compression with rotating and translating struts and
> > hydraulic actuator; (and i have to  calculate trigonometric formulation,
> > and simulate on the "paper")
> > I have got some experience with russian SU34 ac and Catalina PBY5  ac,
> > both wonderful , and (i worry it) refurbished from MSFS world.
> > I hope you will see some results with the Crusader i am building.
> > Well .....
> > to check the animation results and to be sure i have not any mistake
> > (and i have);
> > Lee said it
> > we have to try again and again with the real FG.
> > A tool  would be welcome.
> > Lee suggested a tool which could be a simplified FG with an extract of
> > the animations functions.
> 
> Such a tool would be indeed be useful - or the ability to reload .xml files
> on the fly such as that for gui or panel
> 
> I don't know if that would be possible, but it would speed development of
> models no end.
> 
> Vivian
> 
Your idea is good, reload on the fly could be OK,
I am not able to answer, is it feasible or not.
Up to our devel-team. 


Cheers
-- 
Gerard


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