Gerard ROBIN

> 
> Le mercredi 05 octobre 2005 à 08:33 +0100, Vivian Meazza a écrit :
> > Lee Elliott
> >
> > >
> > >
> > > So far, I'm just thinking in terms of a tool that would allow
> > > easier testing of animations - it's actually quite easy to find
> > > the correct values for the x, y & z axis by measuring the start
> > > and end-points of an aileron, for example, in your modelling app
> > > and then working out the appropriate values with a simple
> > > calculator.
> > >
> >
> > No need for a calculator in AC3D. Choose a vertex at either end point
> (there
> > may be convenient ones, or insert them into the object, or use a line
> > object). Use the <axis><x1-m>....<z1-m></axis> format. In AC3D select
> one
> > vertex, and press the '>' tile at 'Move to' (do NOT press 'Move to').
> This
> > will display the acute xyz cords in the adjacent windows. You can now
> copy
> > and paste these values into the .xml animation, making sure that you
> > transpose the y and z values, and reverse the sign of the new y. Repeat
> for
> > the other vertex. And bingo.
> >
> > A little complicated but absolutely no computation involved, and the
> results
> > are very accurate.
> >
> > Giving away trade secrets here, but seeing as it's you Lee :-)
> >
> > Vivian
> >
> OK that is my usual procedure, which is working perfectly,
> The discussion for me is rather to check the result, mainly in complex
> hierarchy animations.
> when we have to animate the full components of a landing gear =>
> extension, retract, compression with rotating and translating struts and
> hydraulic actuator; (and i have to  calculate trigonometric formulation,
> and simulate on the "paper")
> I have got some experience with russian SU34 ac and Catalina PBY5  ac,
> both wonderful , and (i worry it) refurbished from MSFS world.
> I hope you will see some results with the Crusader i am building.
> Well .....
> to check the animation results and to be sure i have not any mistake
> (and i have);
> Lee said it
> we have to try again and again with the real FG.
> A tool  would be welcome.
> Lee suggested a tool which could be a simplified FG with an extract of
> the animations functions.

Such a tool would be indeed be useful - or the ability to reload .xml files
on the fly such as that for gui or panel

I don't know if that would be possible, but it would speed development of
models no end.

Vivian




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