Jordi Negrevernis i Font writes:
> En/na Joan Creus ha escrit:
>> He raises another interesting point: getting Freeciv to speak  
>> something other than English in Windows is a real pain.
> 
> I've tried to install the current stable version on windows (2.2.7), 
> and it's not that bad. The game starts with the locale of the OS.

That's interesting. I was going to suggest that it would probably be
technically possible to translate between Windows language codes and
gettext locale IDs if LANG wasn't set, but this suggests that something
is already doing that for at least one language.

I tried this on Windows 7 with the Irish Language Interface Pack (this
being the only language change I can effect without paying Microsoft
more money), but it didn't cause Freeciv to magically start using the
"ga" locale. Unfortunately I can't try Spanish.

(Are you sure you or something else hasn't set the LANG environment
variable? Opening a command prompt and typing "set LANG" should tell
you.)

Not that any of this helps Michael. While
<http://msdn.microsoft.com/en-us/library/cc233965%28v=prot.10%29.aspx>
suggests that Windows has had at least a concept of Scottish Gaelic
since Windows 7 (0x0091=gd, 0x0491=gd-GB), there's no actual language
pack mentioned for it at
<http://windows.microsoft.com/en-US/windows/downloads/languages>.

(For completeness: my somewhat old Linux installation, Ubuntu 10.04, has
a "language-support-gd" package, although I haven't tried it.)

> The problem is that you must *manually select* the locales on the  
> installation. If you don't do that, which is the default option, the  
> game will start in English.
>
> I think that selecting all the locales in the install it's the best  
> we can do to make the game playable for everyone who does not speak 
> English.

True. It would increase the default install size quite a bit, though
(49.4MB to 72.8MB for RC2 -- half as much again). Still, it's easy
enough to deselect the translations.

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