On Apr 4, 2015 7:02 AM, <win...@genial.ms> wrote:
>
> > Gesendet: Montag, 30. März 2015 um 12:23 Uhr
> > Von: "Michael T. Pope" <mp...@computer.org>
> > An: freecol-developers@lists.sourceforge.net
> > Betreff: Re: [Freecol-developers] The size of dialogs
> >
> > On Sun, 29 Mar 2015 22:14:15 +0200
> > win...@genial.ms wrote:
> > > as I slowly made some (of the many needed) changes to enable the game
having scaling
> > > (see also BR#2726), I made a couple observations and would like to
know what you
> > > think about them.
> > >
> > > I found I could very easily allow the map to be zoomed in some more
(2-3 line change,
> > > if no graphical glitch appears).
> > > Having the tiles be double size should be nice, but should the steps
inbetween stay
> > > at 25% of original size? Should I try enabling it?
> > > Would it still look nice or get blocky?
> >
> > The only way we will really find out is to try it and see.
> >
> Have you tried it out since I implemented this and is the visual quality
good enough?
Personally, I didn't think the quality held up much beyond the previous max
zoom in.

It basically looked about the same as zooming into an image more than 100%:
each pixel of data now takes up more than 1 pixel of screen.

If the size of the base images could increase (four-fold?), then that might
allow zooming in further to hold up.

Best,

Caleb
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