On Sat, 4 Dec 2021 11:25:52 +0000 Stian Grenborgen <stian...@student.matnat.uio.no> wrote: > > Activity has been weak this year... here is to a better 2022. > > I will definitely try to help make that dream come true ;-) > > Hoping you also have more time to spend in 2022, Mike!
Well, its a low bar to jump:-) > > I doubt anyone is opposed to useful code refactorings, but we are *way* > > overdue to make a release, so the priority should be fix bugs/stabilize > > ATM. > > What are the bugs you consider to be blockers? The worst problem is that I am seeing severe slow down in large games. Or rather I was, I need to run my performance tests again following a computer upgrade. I suspect replacing an 8 year old machine including quadrupling the RAM may have helped, but there we already control the java memory allocation so in theory it should not. I should stop speculating and get the numbers. I will look through the bug list and follow up on other potential blockers. I posted on the subject a while back. > ...or should I just keep fixing stuff I encounter while making the game work > better on 4K? One of the top suspects for the slow down is the main map redrawing routines, so I am delighted to see you trying to untangle any part of the graphics. Certainly I think "broken on 4K" would count as a blocker. By all means though, work on what you think is best/interesting/fun. I am reluctant to do more than suggest what volunteer developers should do, let alone the project founder:-). Cheers, Mike Pope
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