Hi Michael,

I noticed you mention the ram issues below. Can I make a suggestion and do 
maybe like mine craft does. If you have mod's for example you can through the 
curse launcher remove the system allocated amount of ram and manually allocate 
an amount lets say 8 or 9 gb of ram if you know it needs it. Maybe a manual 
specification of ram allocation might be advantageous and help?

Another thing that mine craft does is what called chunk loading when you are 
outside of a particular range a previous chunk is unloaded saving resources and 
doesn't cripple performance. What I am trying to say is if you are not looking 
at a particular location on the other end of the map unload it save the 
resources especially on the larger maps.

Just some suggestions.

Regards,
Jonathan


-----Original Message-----
From: Michael T. Pope <mp...@computer.org> 
Sent: 05 December 2021 04:44
To: Stian Grenborgen <stian...@student.matnat.uio.no>
Cc: freecol-developers@lists.sourceforge.net
Subject: Re: [Freecol-developers] Hello FreeCol Team!

On Sat, 4 Dec 2021 11:25:52 +0000
Stian Grenborgen <stian...@student.matnat.uio.no> wrote:
> > Activity has been weak this year... here is to a better 2022.
> 
> I will definitely try to help make that dream come true ;-)
> 
> Hoping you also have more time to spend in 2022, Mike!

Well, its a low bar to jump:-)
 
> > I doubt anyone is opposed to useful code refactorings, but we are 
> > *way* overdue to make a release, so the priority should be fix 
> > bugs/stabilize ATM.
> 
> What are the bugs you consider to be blockers?

The worst problem is that I am seeing severe slow down in large games.
Or rather I was, I need to run my performance tests again following a computer 
upgrade.  I suspect replacing an 8 year old machine including quadrupling the 
RAM may have helped, but there we already control the java memory allocation so 
in theory it should not.  I should stop speculating and get the numbers.

I will look through the bug list and follow up on other potential blockers. I 
posted on the subject a while back.

> ...or should I just keep fixing stuff I encounter while making the game work 
> better on 4K?

One of the top suspects for the slow down is the main map redrawing routines, 
so I am delighted to see you trying to untangle any part of the graphics.  
Certainly I think "broken on 4K" would count as a blocker.
By all means though, work on what you think is best/interesting/fun.  I am 
reluctant to do more than suggest what volunteer developers should do, let 
alone the project founder:-).

Cheers,
Mike Pope



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