Hey guys, Just wanted to say it's wonderful to see new programmers coming on board, our fearless leader Mike back (with all the covid troubles in Vic I was a bit worried about ya when you went quiet mate haha), and one of the original founders Stian back, wowzer! FreeCol is still alive baby! :) I'm guilty of being quiet here for ages too so here's some good news from me to add to the good news from you guys... FreeCol Marketing/Recruitment Update:I've been promising you guys for 3 friggin years that I'd release a FreeCol tour video as part of a huge Civ & Col video series I've been working on for years. Well I'm pleased to say it's finally done and online. My original 2018 recordings were starting to get a bit dated so I had to re-film the entire intro this year to talk about all the cool developments over the last few years such as more maps in the main game (the one part of the game development I've helped you guys in lol) and more nations and more natives via Mazims excellent 3rd party addons that I think will attract some attention. I've haven't gone fully public with it yet, but I will soon as it's definitely and finally finished haha. Hopefully it will bring new fans and helpers to the project in the years to come! If anyone wants to take an early peak here it is:https://www.youtube.com/watch?v=TSfj_G4kA9g&list=PLZqnaGtTZxFbq3F5R6lqzyVvYzg9tRBPY
Like I said above this FreeCol video is part of a huge series covering Civ and Col that will cover lots of fan games and Colonization mods for Civ games etc so naturally there's a big main episode about classic Colonization. Since more people would search for classic Col than FreeCol in youtube and google etc it was important to heavily promote FreeCol in the classic Col video too. In fact I've already been critisized by viewers for spending too much time in the video promoting fan projects before actually getting to Col game footage haha but I wanted to help FreeCol and other projects so this was the best chance! It's not perfect but after years of work I'm washing my hands of it and considering it finished. This main Col video is public but I've not fully promoted it out there yet:https://www.youtube.com/watch?v=JoAYn5LGq60&list=PLZqnaGtTZxFbq3F5R6lqzyVvYzg9tRBPY Over the coming weeks these videos are going to be shared to a huge amount of places by me and will likely bring a lot of fresh faces to FreeCol. Maybe some of them will be more programming help too. Seeing a dead looking project might scare people off so its friggin awesome to see you guys talking about getting back on the horse and getting that 12 release out. Especially as people are still ignoring the nightly releases and downloading the ancient 11 stable release with security vulnerabilities and less features making it still a constant problem I keep having to talk people out of doing. I've actually modified the welcome thread to try and stop some of this problem until we get that 12 release out. FreeCol Website Update:And finally the complete and full release of these videos will then allow me to act on my other promise to you guys over the last few years. In that I would update the media section of your FreeCol website with new HD pictures and create a new video section where I can put my new stuff but also lots of other peoples FreeCol videos from over the years. Being able to watch videos on your website is a critical component for promoting the game as all that's on there atm is ancient low res 10-15 year old pictures. Winter kindly wrote me that guide for how to edit and work on your new version of the website (which I successfully followed & tested a while back) so I'll see about getting on with that job in 2022. Especially now that I know if I push the website updates to github there WILL still be someone around to approve them as I was a bit worried about putting the work in only for it to sit there forever lol! Anyway that's it from me, I'll let the programmers and real team get back to doing all the talking here. Peace out! :) Regards Blake On Sunday, 5 December 2021, 02:14:34 pm ACDT, Michael T. Pope <mp...@computer.org> wrote: On Sat, 4 Dec 2021 11:25:52 +0000 Stian Grenborgen <stian...@student.matnat.uio.no> wrote: > > Activity has been weak this year... here is to a better 2022. > > I will definitely try to help make that dream come true ;-) > > Hoping you also have more time to spend in 2022, Mike! Well, its a low bar to jump:-) > > I doubt anyone is opposed to useful code refactorings, but we are *way* > > overdue to make a release, so the priority should be fix bugs/stabilize > > ATM. > > What are the bugs you consider to be blockers? The worst problem is that I am seeing severe slow down in large games. Or rather I was, I need to run my performance tests again following a computer upgrade. I suspect replacing an 8 year old machine including quadrupling the RAM may have helped, but there we already control the java memory allocation so in theory it should not. I should stop speculating and get the numbers. I will look through the bug list and follow up on other potential blockers. I posted on the subject a while back. > ...or should I just keep fixing stuff I encounter while making the game work > better on 4K? One of the top suspects for the slow down is the main map redrawing routines, so I am delighted to see you trying to untangle any part of the graphics. Certainly I think "broken on 4K" would count as a blocker. By all means though, work on what you think is best/interesting/fun. I am reluctant to do more than suggest what volunteer developers should do, let alone the project founder:-). Cheers, Mike Pope _______________________________________________ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
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