Hey guys,
Just wanted to say it's wonderful to see new programmers coming on board, our 
fearless leader Mike back (with all the covid troubles in Vic I was a bit 
worried about ya when you went quiet mate haha), and one of the original 
founders Stian back, wowzer! FreeCol is still alive baby! :)
I'm guilty of being quiet here for ages too so here's some good news from me to 
add to the good news from you guys...
FreeCol Marketing/Recruitment Update:I've been promising you guys for 3 friggin 
years that I'd release a FreeCol tour video as part of a huge Civ & Col video 
series I've been working on for years. Well I'm pleased to say it's finally 
done and online. My original 2018 recordings were starting to get a bit dated 
so I had to re-film the entire intro this year to talk about all the cool 
developments over the last few years such as more maps in the main game (the 
one part of the game development I've helped you guys in lol) and more nations 
and more natives via Mazims excellent 3rd party addons that I think will 
attract some attention. I've haven't gone fully public with it yet, but I will 
soon as it's definitely and finally finished haha. Hopefully it will bring new 
fans and helpers to the project in the years to come! If anyone wants to take 
an early peak here it 
is:https://www.youtube.com/watch?v=TSfj_G4kA9g&list=PLZqnaGtTZxFbq3F5R6lqzyVvYzg9tRBPY

Like I said above this FreeCol video is part of a huge series covering Civ and 
Col that will cover lots of fan games and Colonization mods for Civ games etc 
so naturally there's a big main episode about classic Colonization. Since more 
people would search for classic Col than FreeCol in youtube and google etc it 
was important to heavily promote FreeCol in the classic Col video too. In fact 
I've already been critisized by viewers for spending too much time in the video 
promoting fan projects before actually getting to Col game footage haha but I 
wanted to help FreeCol and other projects so this was the best chance! It's not 
perfect but after years of work I'm washing my hands of it and considering it 
finished. This main Col video is public but I've not fully promoted it out 
there 
yet:https://www.youtube.com/watch?v=JoAYn5LGq60&list=PLZqnaGtTZxFbq3F5R6lqzyVvYzg9tRBPY

Over the coming weeks these videos are going to be shared to a huge amount of 
places by me and will likely bring a lot of fresh faces to FreeCol. Maybe some 
of them will be more programming help too. Seeing a dead looking project might 
scare people off so its friggin awesome to see you guys talking about getting 
back on the horse and getting that 12 release out. Especially as people are 
still ignoring the nightly releases and downloading the ancient 11 stable 
release with security vulnerabilities and less features making it still a 
constant problem I keep having to talk people out of doing. I've actually 
modified the welcome thread to try and stop some of this problem until we get 
that 12 release out.
FreeCol Website Update:And finally the complete and full release of these 
videos will then allow me to act on my other promise to you guys over the last 
few years. In that I would update the media section of your FreeCol website 
with new HD pictures and create a new video section where I can put my new 
stuff but also lots of other peoples FreeCol videos from over the years. Being 
able to watch videos on your website is a critical component for promoting the 
game as all that's on there atm is ancient low res 10-15 year old pictures. 
Winter kindly wrote me that guide for how to edit and work on your new version 
of the website (which I successfully followed & tested a while back) so I'll 
see about getting on with that job in 2022. Especially now that I know if I 
push the website updates to github there WILL still be someone around to 
approve them as I was a bit worried about putting the work in only for it to 
sit there forever lol!
Anyway that's it from me, I'll let the programmers and real team get back to 
doing all the talking here. Peace out! :)
Regards
Blake
    On Sunday, 5 December 2021, 02:14:34 pm ACDT, Michael T. Pope 
<mp...@computer.org> wrote:  
 
 On Sat, 4 Dec 2021 11:25:52 +0000
Stian Grenborgen <stian...@student.matnat.uio.no> wrote:
> > Activity has been weak this year... here is to a better 2022.
> 
> I will definitely try to help make that dream come true ;-)
> 
> Hoping you also have more time to spend in 2022, Mike!

Well, its a low bar to jump:-)
 
> > I doubt anyone is opposed to useful code refactorings, but we are *way*
> > overdue to make a release, so the priority should be fix bugs/stabilize
> > ATM.
> 
> What are the bugs you consider to be blockers?

The worst problem is that I am seeing severe slow down in large games.
Or rather I was, I need to run my performance tests again following a
computer upgrade.  I suspect replacing an 8 year old machine including
quadrupling the RAM may have helped, but there we already control the
java memory allocation so in theory it should not.  I should stop
speculating and get the numbers.

I will look through the bug list and follow up on other potential
blockers. I posted on the subject a while back.

> ...or should I just keep fixing stuff I encounter while making the game work 
> better on 4K?

One of the top suspects for the slow down is the main map redrawing
routines, so I am delighted to see you trying to untangle any part of the
graphics.  Certainly I think "broken on 4K" would count as a blocker.
By all means though, work on what you think is best/interesting/fun.  I am
reluctant to do more than suggest what volunteer developers should do, let
alone the project founder:-).

Cheers,
Mike Pope

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