On Sunday, Nov 3, 2002, at 15:11 Europe/London, Albert W D'Amanda wrote:

> Equipment: B&W Yosemite V1 / G4 500 - 1MB XLR8 CPU upgrade / 1024MB RAM
> / X2.1
> Radeon 7000 PCI Mac Edition in ATA66MHZ slot  drving a VGA HP 17"
> monitor
> QE enabled  via PCI Extreme-2.0 "patch"( 94k) on Primary Hard Drive
> (IBM 75GXP)
> QE NOT enabled on Backup Hard Drive(IBM 60GXP)
> SpeedRun X 1.1.3 (751K) installed

Pretty much the same as mine minus the G4 and a few MB of RAM.

> With QE enabled, SpeedRun Graphics  measured 92

Yep, I have had as little as 76 on mine.

> With QE Not enabled SpeedRun Graphics  measured 228 !!

I got over 200 as well.

> So what does this mean ? What does SpeedRun Graphics actually measure?

It means the graphics test in SpeedRun uses OpenGL commands and is 
slowed down by the presence of QE. The graphics benchmarks are 
extremely similar to those in MadOnion's 3dMark, a PC Benchmark for 
games gearheads I used when I used to have a half decent PC.

> Also, researching www.xlr8yourmac.com ; "Feedback on Hack to Enable
> Quartz Extreme for Radeon PCI cards" several users reported   the same
> SpeedRun measurement results on their boxes

Yup. It's basically a toss of a coin. You take either GUI speed or 
overall OpenGL and graphics performance. I have found Photoshop 7.0 is 
really slow since I enabled QE, it's worse than it was on my Rage 128. 
To that end I think I choose the latter and defer to Apple's better 
judgment.

> Despite the SpeedRun  Graphic test results , I will stay with QE
> enabled, as above.

Hmm.. I initially loved it and thought it sucked without QE but I am 
increasingly getting the impression that QE is placing an unacceptable 
overhead on my CPU.

> BTW
> I do not "game" so i really have no way to  measure and/or compare  any
> graphic  improvements

QE is a pretty good way of stretching Open GL's legs actually. It uses 
GL 2D and 3D instructions and load a PCI Radeon pretty much to the roof 
when the GUI is actually moving around. I have said before that I 
notice a definite cut in frame rate in Quake 3 Arena (but not in Unreal 
Tournament as it's too CPU dependent, being RAVE powered) when QE is 
running in the background.

> I ran a DVD with QE enabled   for about 1 hour. I  could not detect any
>   video skips or audio breakups. All appeared "normal". How about that!

That's most likely because you have a G4 CPU installed. It tends to 
take the strain off the graphics card when things get heavy, and the 
DVD player and QE are both AltiVec optimised I presume (I know the DVD 
Player is at least) so it balances a lot better on a G4.

Slight change of tune - I think QE is only worth enabling if you have 
upgraded your G3's CPU to a 500MHz G3 or a G4/400 or faster.

I think we would all benefit from any input from other users as far a 
SpeedRun benchmarks go.

-- 
Mark Benson
AIM - SilValleyPirate
Visit FlatPackMacs online: <http://fpm.gotdns.com>

"Never send a human to do a machine's job."
                                -The Matrix


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