Hi, Ryan.
I tend to agree with you. I have nothing against the devs making simple 
arcade games etc for the blind, but as a market the blind game market 
needs to expand in to more complex games. More use of 3D environments, 
virtual 3D audio, and more complex enemy AI.
For me personally many of the games available are not advanced enough to 
hold my interest for long. The space invader clones are all good, but I 
get tired of them rather quickly. I have an interest in games that are 
more advanced. Lonewolf and Tank Commander have more skill involved in 
them. That is why USA Games will be also making simulations and 
experiment with other forms of games more along the lines of sighted games.


Ryan Strunk wrote:
> Thomas,
>
> I'll be frank with you:
> I think blind gamers are far too used to being catered to; I'm not saying
> you're doing this, but I pose it as food for thought.
> You and I both have had the experience of playing mainstream games for the
> sighted, and I am certain you enjoyed them as much as I did.
> The problem I find with many of the games that have been produced for the
> blind community is that they are lacking in complexity, however.
> To keep this short, I would suggest that if you're thinking of putting
> together a 3D game, do it. If some people don't understand, they'll learn,
> and for those of us who are longing for something of this sort, you'll have
> several satisfied customers.
>
> Ryan
>
>
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