its a pitty this has to happen. I just hope the site does not die with the company so those that wish to can download the games. Still I am not complaining, I have all the games,both free and registered, and I was never able to beat treasure hunt even on easy even with the modified sound packs. Oh well, this is a test for all and there are still a few around. Its a pitty bpc died though, they did play a major part in things, I was hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever uncompleted state it is in. At 04:29 PM 12/4/2006, Stephen wrote: >I am writing on behalf of Munawar, the brains behind bpc >programs. Some of you have been asking why he is no longer in the >business, Here's the full story in his words. Make sure to read the >message thoroughly as we can all learn a thing or too from it. >-------------- > > I started out around 2001 I think. my goal was to create games for >blind people. at first they were free, and then suddenly I started >charging, because Treasure Hunt had become a real first person >shooter complete with an overall objective. >That was when I had lots of time, and, most importantly, motivation. >I wanted to leave a mark in the so-called blind gaming community, >because I realized something quite quickly. >We had too many rated E games, games for kids rather than adults. >So began my major upgrade to Treasure Hunt. There's a common >misconception that I just wanted to expand the game and put more >features in it, bringing it up from version three to four. The real >reason was that we needed more serious action games; games which run >around a storyline. >So now we were in the four year round about of BPC's life. Treasure >Hunt was released six months later, I believe February of 2005. >Now, everyone who followed the evolution of Treasure Hunt remembers >the major patch upgrades. The game was quite bug-filled, which showed >me that my skills in programming actually weren't as well-planted as >I had thought they were. >And, of course, my beta testers were jokes, save a select few (you >know who you are) >So from Feburary 2005 to early 2006, I was releasing patch after >patch. That was my job; it wasn't a good experience for me at all, >and I quickly realized Treasure Hunt was, in itself, a failure. The >game turned out to be rated E although I had hoped it wouldn't be, >and some things did not work for no apparent reason. >After this period of patch releasing, I arived at the first really >stable version of Treasure Hunt, 4.25, and that's when I was able to >turn my attention to the finances of the organization. Payments were >coming in nicely the first couple months, then declined. They went >back up in December of 2005, thanks to Christmas shoppers. Developers >love Christmas. >Finally, I saw a steady drop of purchases, In March, I made one sale, >April was zero, and May was around that number. But then came a >further change, and it was not a pleasant one. >someone actually filed a charge back against me. Can you believe the >morality of this person? I won't name them, but they will know who >they are when they read this. This individual had bought a copy of >the game from me, and then turned around and claimed that I made an >unauthorized purchase to their credit card. >Not only did Pay Pal refund their money, they also gave them $10.00 >extra. This leech was paid $10.00 for buying my game! >I had given them the registration key and everything, I saw no fault >with the order. They got what they paid for. >Now, Consider all of what I have said. I did consider everything, and >I'll briefly recap. >Treasure Hunt was a rated E game when it wasn't supposed to be; >someone accused me of credit card fraud, something which degraded my >reputation greatly; there was no more money being made; I lost my >motivation; and, finally, I hated all those 13-year-olds trying to >make games. Unfortunately, people seem to trust any word of mouth >they get, even if it's from one person only, My sales went down >dramatically after the chargeback. >So, now it was June. One fine day, I decided to just throw it all >away. I will admit it can be called cowardly for me to do so, but I >did not really have a choice. Pressing on would have resulted in a >lawsuit, which I do not have the money to fund, A plane which started >off quickly and then crash landed, that's what happened with >BPCPrograms, SD, And that, my fellow gamers, was the story of the >BPCPrograms Software Division. >message ends >I've no idea if Munawar would want to put up treasure hunt for free >like what was done with self destruct and danger city but I suspect >not considering all that's happened. >Take care >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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