Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


-------------------------------
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--------------

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free
like what was done with self destruct and danger city but I suspect
not considering all that's happened.
Take care
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