that is an extremely sad story, especially the business with the charges 
filed, the hole suing culture has gone quite out of hand in many respects, 
and it's sad that this has had such an effect on the audio game's markit, I 
do agree that the audio gamers community needs to support our developers, 
not sue them or pirate their games.

One thing does occur to me though.

After I first discovered audio games last year, I investigated quite a few 
audio games, including treasurehunt. Unfortunately, the game required net 
Framework v1, which I couldn't get working at all, I know now this was due 
to it's habbit of creating extra user accounts, but at the time I just 
thought something was going completely wrong with my computer.

As thomas ward said though, Net framework v2 doesn't have any of those 
problems, and I now have a completely working version, and if treasurehunt 
was stil available, I would certainly have downloaded the game and quite 
possibly bought it, I'm sure this probably goes for others as well.

I hope at some point Munawar will return to accessible games developement, 
sinse it is games with a complex story line that (imho), we most need.

the official rating of a game (E or whatever), Imho doesn't matter so much 
as it's complexity, and it sounds like treasurehunt had plenty of that.

Beware the Greu!

Dark.
----- Original Message ----- 
From: "Ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 04, 2006 7:53 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> This is where we as a community should put our foot down against such 
> things
> as charge backs, pirates, etc. We are really a small market that noone 
> will
> program if their stuff is being pirated. The person can be happy the
> programmer isn't naming him as I'm sure we as the community wouldn't have
> let this go.
> Ari
> ----- Original Message ----- 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>; <gamers@audyssey.org>
> Sent: Monday, December 04, 2006 9:44 AM
> Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about 
> bpcprograms
>
>
> its a pitty this has to happen.
> I just hope the site does not die with the company so those that wish to 
> can
> download the games.
> Still I am not complaining, I have all the games,both free and registered,
> and I was never able to beat treasure hunt even on easy even with the
> modified sound packs.
> Oh well, this is a test for all and there are still a few around.
> Its a pitty bpc died though, they did play a major part in things, I was
> hoping to buy th1 and 2, Hmm wander if th2 will be released in whatever
> uncompleted state it is in.
> At 04:29 PM 12/4/2006, Stephen wrote:
>>I am writing on behalf of Munawar, the brains behind bpc
>>programs.  Some of you have been asking why he is no longer in the
>>business, Here's the full story in his words.  Make sure to read the
>>message thoroughly as we can all learn a thing or too from it.
>>--------------
>>
>>  I started out around 2001 I think. my goal was to create games for
>>blind people. at first they were free, and then suddenly I started
>>charging, because Treasure Hunt had become a real first person
>>shooter complete with an overall objective.
>>That was when I had lots of time, and, most importantly, motivation.
>>I wanted to leave a mark in the so-called blind gaming community,
>>because I realized something quite quickly.
>>We had too many rated E games, games for kids rather than adults.
>>So began my major upgrade to Treasure Hunt. There's a common
>>misconception that I just wanted to expand the game and put more
>>features in it, bringing it up from version three to four. The real
>>reason was that we needed more serious action games; games which run
>>around a storyline.
>>So now we were in the four year round about of BPC's life. Treasure
>>Hunt was released six months later, I believe February of 2005.
>>Now, everyone who followed the evolution of Treasure Hunt remembers
>>the major patch upgrades. The game was quite bug-filled, which showed
>>me that my skills in programming actually weren't as well-planted as
>>I had thought they were.
>>And, of course, my beta testers were jokes, save a select few (you
>>know who you are)
>>So from Feburary 2005 to early 2006, I was releasing patch after
>>patch. That was my job; it wasn't a good experience for me at all,
>>and I quickly realized Treasure Hunt was, in itself, a failure. The
>>game turned out to be rated E although I had hoped it wouldn't be,
>>and some things did not work for no apparent reason.
>>After this period of patch releasing, I arived at the first really
>>stable version of Treasure Hunt, 4.25, and that's when I was able to
>>turn my attention to the finances of the organization.  Payments were
>>coming in nicely the first couple months, then declined. They went
>>back up in December of 2005, thanks to Christmas shoppers. Developers
>>love Christmas.
>>Finally, I saw a steady drop of purchases, In March, I made one sale,
>>April was zero, and May was around that number.  But then came a
>>further change, and it was not a pleasant one.
>>someone actually filed a charge back against me. Can you believe the
>>morality of this person? I won't name them, but they will know who
>>they are when they read this. This individual had bought a copy of
>>the game from me, and then turned around and claimed that I made an
>>unauthorized purchase to their credit card.
>>Not only did Pay Pal refund their money, they also gave them $10.00
>>extra. This leech was paid $10.00 for buying my game!
>>I had given them the registration key and everything, I saw no fault
>>with the order. They got what they paid for.
>>Now, Consider all of what I have said. I did consider everything, and
>>I'll briefly recap.
>>Treasure Hunt was a rated E game when it wasn't supposed to be;
>>someone accused me of credit card fraud, something which degraded my
>>reputation greatly; there was no more money being made; I lost my
>>motivation; and, finally, I hated all those 13-year-olds trying to
>>make games.  Unfortunately, people seem to trust any word of mouth
>>they get, even if it's from one person only, My sales went down
>>dramatically after the chargeback.
>>So, now it was June. One fine day, I decided to just throw it all
>>away. I will admit it can be called cowardly for me to do so, but I
>>did not really have a choice. Pressing on would have resulted in a
>>lawsuit, which I do not have the money to fund, A plane which started
>>off quickly and then crash landed, that's what happened with
>>BPCPrograms, SD, And that, my fellow gamers, was the story of the
>>BPCPrograms Software Division.
>>message ends
>>I've no idea if Munawar would want to put up treasure hunt for free
>>like what was done with self destruct and danger city but I suspect
>>not considering all that's happened.
>>Take care
>>_______________________________________________
>>Gamers mailing list .. Gamers@audyssey.org
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>
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