The site is dead. I checked earlier before this message was posted.
----- Original Message ----- 
From: "Stephen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 04, 2006 2:07 AM
Subject: Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


> The site is gone
> At 06:44 PM 4/12/2006, you wrote:
>>its a pitty this has to happen.
>>I just hope the site does not die with the company so those that
>>wish to can download the games.
>>Still I am not complaining, I have all the games,both free and
>>registered, and I was never able to beat treasure hunt even on easy
>>even with the modified sound packs.
>>Oh well, this is a test for all and there are still a few around.
>>Its a pitty bpc died though, they did play a major part in things, I
>>was hoping to buy th1 and 2, Hmm wander if th2 will be released in
>>whatever uncompleted state it is in.
>>At 04:29 PM 12/4/2006, Stephen wrote:
>> >I am writing on behalf of Munawar, the brains behind bpc
>> >programs.  Some of you have been asking why he is no longer in the
>> >business, Here's the full story in his words.  Make sure to read the
>> >message thoroughly as we can all learn a thing or too from it.
>> >--------------
>> >
>> >  I started out around 2001 I think. my goal was to create games for
>> >blind people. at first they were free, and then suddenly I started
>> >charging, because Treasure Hunt had become a real first person
>> >shooter complete with an overall objective.
>> >That was when I had lots of time, and, most importantly, motivation.
>> >I wanted to leave a mark in the so-called blind gaming community,
>> >because I realized something quite quickly.
>> >We had too many rated E games, games for kids rather than adults.
>> >So began my major upgrade to Treasure Hunt. There's a common
>> >misconception that I just wanted to expand the game and put more
>> >features in it, bringing it up from version three to four. The real
>> >reason was that we needed more serious action games; games which run
>> >around a storyline.
>> >So now we were in the four year round about of BPC's life. Treasure
>> >Hunt was released six months later, I believe February of 2005.
>> >Now, everyone who followed the evolution of Treasure Hunt remembers
>> >the major patch upgrades. The game was quite bug-filled, which showed
>> >me that my skills in programming actually weren't as well-planted as
>> >I had thought they were.
>> >And, of course, my beta testers were jokes, save a select few (you
>> >know who you are)
>> >So from Feburary 2005 to early 2006, I was releasing patch after
>> >patch. That was my job; it wasn't a good experience for me at all,
>> >and I quickly realized Treasure Hunt was, in itself, a failure. The
>> >game turned out to be rated E although I had hoped it wouldn't be,
>> >and some things did not work for no apparent reason.
>> >After this period of patch releasing, I arived at the first really
>> >stable version of Treasure Hunt, 4.25, and that's when I was able to
>> >turn my attention to the finances of the organization.  Payments were
>> >coming in nicely the first couple months, then declined. They went
>> >back up in December of 2005, thanks to Christmas shoppers. Developers
>> >love Christmas.
>> >Finally, I saw a steady drop of purchases, In March, I made one sale,
>> >April was zero, and May was around that number.  But then came a
>> >further change, and it was not a pleasant one.
>> >someone actually filed a charge back against me. Can you believe the
>> >morality of this person? I won't name them, but they will know who
>> >they are when they read this. This individual had bought a copy of
>> >the game from me, and then turned around and claimed that I made an
>> >unauthorized purchase to their credit card.
>> >Not only did Pay Pal refund their money, they also gave them $10.00
>> >extra. This leech was paid $10.00 for buying my game!
>> >I had given them the registration key and everything, I saw no fault
>> >with the order. They got what they paid for.
>> >Now, Consider all of what I have said. I did consider everything, and
>> >I'll briefly recap.
>> >Treasure Hunt was a rated E game when it wasn't supposed to be;
>> >someone accused me of credit card fraud, something which degraded my
>> >reputation greatly; there was no more money being made; I lost my
>> >motivation; and, finally, I hated all those 13-year-olds trying to
>> >make games.  Unfortunately, people seem to trust any word of mouth
>> >they get, even if it's from one person only, My sales went down
>> >dramatically after the chargeback.
>> >So, now it was June. One fine day, I decided to just throw it all
>> >away. I will admit it can be called cowardly for me to do so, but I
>> >did not really have a choice. Pressing on would have resulted in a
>> >lawsuit, which I do not have the money to fund, A plane which started
>> >off quickly and then crash landed, that's what happened with
>> >BPCPrograms, SD, And that, my fellow gamers, was the story of the
>> >BPCPrograms Software Division.
>> >message ends
>> >I've no idea if Munawar would want to put up treasure hunt for free
>> >like what was done with self destruct and danger city but I suspect
>> >not considering all that's happened.
>> >Take care
>> >_______________________________________________
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>>
>>
>>
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>
>
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