Hi Tom,
Dungeons and dragons has a way of randomizing how battles are played. At the 
beginning of each round of play everyone rolls initiative and those with the 
lowest roll goes first.
This is modified by the time it takes to do an attack.
So a swing of a dagger will take a shorter time than a swing with a large 
sword.
In Star Trek you could have the same system in that all moves are planned, 
then the random initiative factor sets who goes first.
If the enemy decides to knock out your torpedoes and you plan on launching 
them on the same move and they go first then you either have no torpedoes to 
shoot or they blow up our ship!
Smiles,
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 26, 2006 6:21 AM
Subject: Re: [Audyssey] USA Games Holiday News.


> Hi Christopher,
> Ummm... How exactly am I suppose to make all moves sequential? I mean
> after all each ship has to take it's own turn and messages are announced
> on who did what as they happen. If we are talking true sequential play
> then we are talking about multi-threading the game, no messages, and
> when moves start basically you would hear is lots of shooting,
> explosions, and no idea of what is happening.
> Basically, my idea for STFC was of an up-to-date version of Trek 2000 or
> Battle Begins. Nothing more nothing less. Smile.
>
>
>
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