Most of the people I've gotten to play Swamp are sighted. My two
sighted brothers, my wife, two of my friends, both of whom are pretty
hardcore gamers and both of whom loved Swamp, even before the 2.9
overhaul.
The only blind person I can confirm as someone I've brought onboard is
one friend of mine. I've mostly shown off the game to sighted folks,
because it's quite a bit like games they're more used to.
My favorite part of how Aprone has made Swamp is that there are
distinct advantages to blind players and sighted players. For example,
unlike in AudioQuake, sighted players don't see far enough away that
they can automatically off blind folks without much effort 9although I
sort of got good enough to hold my own in that game). Sighted players
usually aren't skilled enough with audio to shoot at long range, but
they get the benefit of seeing through walls, making them dead handy
to take on missions for crates.
However, we blind folk are good with audio, so we can play longrange,
and sometimes we hear stuff they don't see. swamp is the first shooter
I've ever played that makes it rewarding to play with sighted people
as opposed to frustrating. Even in SoundRTS there are certain overview
advantages that sighted folks get, and this is somewhat true for
Castaways, but Swamp doesn't try to make things equal. Instead, it
balances things out nicely.

My friend,, for example, almost never died, though his health did get
quite low sometimes, and he could literally take out a swarm of
zombies with the assault rifle at close range, but he was absolutely
rubbish as a sniper, which is a role he usually wants to take.
Instead, I would shoot longrange and he would shoot shortrange, and we
had a lot of fun playing together.

Signed:
Dakotah Rickard

On 4/15/13, dark <d...@xgam.org> wrote:
> Hi al.
>
> the swamp maps aren't propper graphics, they are indeed just referenced
> coloured map sections. Had swamp been programmed with full graphics it
> would've taken about five years to complete, because just about %80 of tthe
>
> developement of any graphical game is! it's graphics, animations etc.
>
> Still, i'd advise your friend to give it a try, since they might learn
> soemthing new. i've certainly introduced some sighted friends of mine to the
>
> concept of shades of doom before and they found it a distinctly interesting
>
> idea.
>
> beware the Grue!
>
> Dark.
>
>
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