Hi Dark,

Exactly my point. In a text adventure/RPG system there is more than
one route a person could take. They could travel north through the
Gray Mountains, they could travel straight through Mirkwood, or to the
south through Guldor. Either way would offer different adventures and
different side trips not specifically mentioned in the Hobbit or Lord
of the Rings books.

The more I think about it the more I am interested in looking into
something like this. Perhaps if you would write the stories and game
descriptions I could do the coding. :D

Cheers!

On 4/19/13, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> that is one reason I don't particularly like the D&D character system. it
> worked for dungeons and dragons, but I always think it's interesting to see
>
> it changed.
>
> for example, in one varient of the roguelike Angband there is a really
> interesting barbarian class. As a barbarian they are extremely strong and
> tough, but are limited to large, two handed weapons like axes and spears.
> they can throw weapons well, but don't have any skills with bows or
> crossbows. Since they live close to nature and spirits of their tribes, they
>
> can use some of the nature type spells, especially those for battling and
> harming enemies, and while not very intelligent have lots of wisdom so can
> resist magical traps and illusions, but with a low intelligence and stealth
>
> get hit rather frequently by mechanical ones.
>
> That to me is an interesting! class, and not anything like the D&D
> barbarians, ---- indeed if you read the original Conan stories by Robbert E
>
> howard, conan is represented ass a gifted traveller who is extremely
> intelligent, indeed the first story Howard wrote was about King conan
> writing a treaty with a neighboring kingdom, not the musclehead we expect.
>
> getting bac to lotr however, I do like your idea of characters that meet
> gandalf, aragorn etc. one other advantage I see of this (particularly for
> lotr fans), is the chance to explore places and take side trips not in the
> books.
>
> for  example, in the hobbit, Gandalf says that the dwarves must travel
> through! mirkwood to reach the lonely mountain, because round the forest to
>
> the north were the grey mountains full of goblins, hob goblins and Orcs,
> (the only time hob goblins are mentioned by tolkien), while to the south the
>
> forest went close to the necromancer's laire in Dol guldur (the necromancer
>
> who of course turned out to be Sauron).
>
> A game however would be the perfect opportunity to explore those places
> rather closer, perhaps even choosing those routes over the forest with the
> giant spiders.
>
> Beware the grue!
>
> Dark.
>
>
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