Hi tom.

It's also worth noting that as far as rules and rpgs go, if you've got a good m, you don't even need to be a rules master for tabletop games either. i played six months of our mutants and masterminds campeigne before our gm bought me a copy of the rules in pdf format as a christmas present, and even then i didn't read them all through start to finish but just checked specific stuff, neither do I have any of the extra books that various people use, indeed much of what we do in mutants is based on rp, rather than dice mechanics, or at least we work out what to do first then the gm! converts it into numbers :D.

As regards side scrollers, I will point out A, that just because something is a side scroller that doesn't mean it can't have background doors. mega man zero for instance had a full and complex layout for it's main 2D base, by employing doors in the background you could choose to enter. Also, remember that by clever tricks of mapping you can simulate many terrain types.

for example, say instead of having a hill facing the player, ie, you just start at the bottom and move up to the top in a diagonal, I do as super marrio brothers 2 (the one where you pick up and chuck vegies), did, and have the hill essentially in the background facing the player. players could! climbe up the left side to the top, but they could also walk straight along the bottom then jump up ledges above their heads, essentially going up the front of the hill, or indeed go to the far right and then climb back up and left.

While I agree that you cannot have a full four directional map in side scrollers, you can still! use a lot of terrain tricks to up the complexity of your layout, especially on a very large map, which was of course something which the sorts of side scrollers i most enjoy, the large exploration ones like metroid and turrican took full advantage of, though of course middle earth would still! be too large as a side scroller.

Beware the Grue!

Dark.

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