Hi dark,

I won't go into all of the points I'd been planning on addressing below, 
because Josh and Thomas have pretty much already covered that ground quite 
nicely.

However, I will comment / question a few points below.

Thanks,

Cara :)
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On Apr 24, 2013, at 8:03 AM, dark <d...@xgam.org> wrote:

HI josh.

I freely admit my knolidge of apple's business structure is not exact,

CQ Regarding your comments on Apple pretty much saying definitively what you 
can and cannot sell through iTunes and the App Store, this is not true.

While Apple does have a set of guidelines for the App Store, in regard to 
music, this is simply not the case. It's very easy to get tracks posted to the 
iTunes store.

In regard to apps, Apple's Human Interface Guidelines are freely readable and 
give any developer / potential developer really good ideas of where to go in 
the process of creating / developing their apps for the public to be released 
on the App Store. Go by these guidelines and you can pretty much guarantee 
approval for your app…

though even from owning an Iphone I can draw conclusions. I do not say all 
coorporations are evil, they are simply in pursuit of prophit which, as marx 
stated is a none moral system from which you cannot derive morality, 

CQ Are you saying here that because someone (or many someones) may be rewarded 
for adding to the lives of people either by creating / producing / distributing 
a product or service that this is immoral? Do the processes of distribution 
which allow you to receive food, clothing and services contribute nothing good 
or positive to your existence or that of others? -Because some people may try 
to use the system to get more than they might, that surely does not make the 
system as a whole an immoral endeavor. Please tell me I'm misunderstanding you 
here?… :)

and what concerns me as a moral objection is A, the practices, B, the denial of 
freedom, and C, the actual markup gained by distribution services. you are 
absolutely correct that the internet should! give an easy method for 
distribution, yet why is it still the case that many audio books (even when 
unabridged), are five or ten times more than print originals? even when bought 
digitally. The same goes for music, 

CQ I think Josh and Thomas have really said this best already so I won't 
continue that… :)

ultimately prices are jacked up by people because they can, and it is those 
people, the publishers, distributors and other hangers on whome I, and indeed 
others do not respect, 

CQ Again with the superlatives… Do you honestly feel that everyone and every 
company involved in the supply chain for products and services in western 
society is in it to cheat the consumer?

Let's assume for a minute that I'm correct in my assumptions here, (though I 
hope I'm not) :) What if we apply this logic to the audio game so-called 
industry; Are you saying that someone whom is perhaps a one-person shop should 
not charge anything above the mere costs they incur so that they can be at all 
rewarded for the time and effort they put in to develop games for you? 
Everything in a supply chain, even if it is accomplished all by one person, 
takes time, energy and effort to make it work. All this requires money or 
barter or some sort of reward. Would you agree?…

What I'm wondering is why or how, this somehow evolves into a 'corporations are 
bad' type of attitude?

rather than the individual creators behind books, software, music etc.

CQ There are many people who put time and effort into creating these products. 
Just because there are more people involved in a process does not automatically 
make that process bad and one where only only one person is involved, a good 
and moral process. YOu've said, yourself, that drawing generalizations really 
doesn't work…

Getting this back to games and software however, my point was simply that 
people's general attitudes to coorporations is a lot worse than that towards 
individuals. This is a general moral point, 

CQ generalizations…

look at for example the amount of charities who get your money by appealing not 
to over all economic figures, but to individual stories of suffering in a given 
situation.
People empathize with other people, it's a bsic psychological traite.

therefore, if developers, rather than appearing ass! simply a faceless 
organization show themselves to actually be individuals, there is a proportion 
of people who will pay for products on that basis.

CQ This has not played out even in recent history here on this list. Everybody 
knows Justin Daubinmire is a single individual with a small development 
business. This hasn't stopped everyone and their brother running him down, 
publicly humiliating and challenging his credibility just because he made a 
decision they didn't like. What this looks more like to me, is that many people 
simply cannot get out of their own way and see a larger picture than their own 
selves. This doesn't seem like some lofty moral process, it seems like just 
good old fashioned  irritation and in some cases, entitlement and selfishness… 
;) Know what I mean?…

This is doubly true for the blind community i've found, given that it has in 
the past been the main game producers, capcom, nintendo, E games etc, who have 
actively denied access, been unavailable to discuss access etc, while it is 
individual indi developers (who I will fully agree are on the rise thank 
goodness), who have been most willing to discuss access matters and create 
audio games.

As you said yourself, the world is neither black or white, therefore why not 
give the bennifit of the doubt to at least those people who do! have a sense of 
individual responsability.

In part this is also a cultural matter, since generally speaking today a 
"prfessional" immage, tends to mean an impersonal one, 

CQ I'm a professional in a number of fields. Not only am I far from impersonal 
but I go the other way. -Otherwise I wouldn't be engaging in this chat with 
you! :) Does professional need to be impersonal? I say no. :)

-And I think there are many people who not only realize this but are practicing 
it. How are we as a community rewarding them?

Also, does this idea of a connection between professionalism and lack of 
personable demeanor equate to the questionable treatment I posit that many 
developers in the audio gaming community face? Is it because singular 
developers  come off as just people so seem therefore also to be judged as 
unprofessional by people in this community?…

I'd go on to posit that it is a demeanor of being impersonal that arises from 
the need to either insulate or compartmentalize many people so they can do 
their work effectively. Sometimes you need to know when to stop answering 
emails for a while or stop taking calls so you can get your work done. Know 
what i mean? :)

 thus most people who create games strive for that sort of image, 

CQ Is nurturing an image of polished professionalism a bad thing? To me this 
seems like possibly a value judgement / opinion rather than a maxim. Either 
way, when someone is striving to better themselves and improve their situation 
and the lives of those around them by sharing their creativity and productivity 
that they be rewarded for doing so. This helps everyone. If this involves them 
taking on a new character so to speak, then so be it. Who am I to judge?…

Thanks for such thoughtful / thought-provoking notes  and responses. As well, 
let me also thank the other contributors to this thread. This is really very 
enlightening and I hope we can keep this one on-topic for more great discussion!

Thank you! Have a great day / evening!

Smiles,

Cara :)

Beware the Grue!

Dark. 

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