Not to mention Aprone's games.  I know he's put in a lot of work on those.

The great amount of negativity regarding the BSC games and dice project
nearly made me unsub from the list so I appreciate your messages on the
topic.
Christina


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Tuesday, April 23, 2013 5:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC
Games

Hi Michael,

Yes, exactly. Plus I think something people often overlook is a free
game should be considered a gift not an obligation. When Philip
Bennefall created Kryngal Crash he could have charged $10 for that
game and I would have gladly paid for it,but he gave that game away
for free. I equally think the Grate Toy Robbery from L-Works is
another game worth a small fee like $10 but Liam gave that game away
for free. Some people though are under the mistaken impression just
because Jim Kitchen gives away his games for free or Liam gives away a
free handout like Great Toy Robbery that they should get games out of
some sense of obligation etc. Its this entitlement attitude that some
people have that really angers me.

I remember a case in point a few months back. I was on a list where
someone was giving away copies of some commercial audio games. When I
called the list moderators and the person on it they gave me the
excuse that well some blind people are on fixed incomes like SSI. They
do not have a lot of money so its OK if someone buys it and gives the
games away for free. So I am given to understand due to this
entitlement attitude people have if a person doesn't have much money
the developer is obligated to give their games away for free, and if
they don't they are morally in the right to just pirate it. Its no
wonder certain developers don't have much respect or trust for their
blind customers.

Cheers!

On 4/23/13, Michael Taboada <mich...@speedofsoundgaming.com> wrote:
> Hi Thomas,
> I totally agree here. As a hobbiest game developer I know exactly what
> you're talking about. And that is one of the prime reasons I have not
> created any audio games lately, that being the money aspect. I haven't
been
>
> able to work as much as I would like during my college classes, etc, so I
> don't have the finances coming in for all the sounds and music.
> Thanks,
> -Michael.
>
>

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