wrong way round. 32 bit software does work on 64. its 64 software that won't work in 32 bit operating systems. regards: Dallas
On 01/05/2013, Charles Rivard <wee1s...@fidnet.com> wrote: > You do what your customers will be able to use. If the majority of your > customers might?? be using down the road, you cut the current customer base > > off until they make the change. If the majority of your customer base is > making the change, or if they have already done so, then you support them, > but not until they have made the changes. > > I might be wrong about this, but wasn't there a lack of sales of software > that would run on a 64 bit system because the 64 bit systems weren't really > > widely used at the time? Was there a lack of sales of 64 bit systems > because 32 bit software would not run on the new systems, and the majority > of software that was available, as well as the software that users had > already spent money on, would no longer be able to be utilized? Sounds like > > a catch 22. > > -- > If guns kill people, writing implements cause grammatical and spelling > errors! > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, April 30, 2013 5:15 PM > Subject: Re: [Audyssey] challenge for developers, post xp windows > > >> Hi Charles, >> >> When it comes to this issue of developers verses users I think you are >> forgetting that audio game developers are users too. Since we intend >> to use anything we write as well as sell it the technology we have >> access to and use on a daily basis will largely influence what we make >> available to our end users. >> >> For example, we know that Josh personally uses a Mac and has done so >> for several years now. So it is not a surprise that when he released >> Change Reaction and Silver Dollar Mac versions came out first and the >> Windows versions came out later. As an end user he was probably more >> interested in versions for Mac, but as a developer he wanted to >> continue making money off of Windows based games as well. >> >> As a developer I find myself in a somewhat similar situation. As I >> have mentioned before I often use Linux, not Windows, so I personally >> would have a vested interest in producing Linux games. However, I know >> that Windows is where the money is and have spent more than my >> personal share of time in developing a game engine that works on XP, >> Windows Vista, Windows 7, and Windows 8. Were it up to me as a user >> I'd just write Linux games and forget about Windows, but there >> wouldn't be much profit in that financially. >> >> The point I am getting at is that audio game developers do use the >> tools of the trade that will hopefully support the widest range of >> customers as possible. However, the thing you need to understand >> though is sometimes its not possible to do both. Sometimes decisions >> made by Microsoft, for example, will adversely effect what we >> developers do. >> >> Take virtual 3d audio as an example here. When Windows Vista came out >> Microsoft rewrote the mixer and released a new API called XAudio2 that >> replaces DirectSound on Vista, Windows 7,and Windows 8. They didn't >> upgrade DirectSound and as a result if a developer such as myself >> tries to use DirectSound on Windows 7 the virtual 3d won't work >> properly. Now, I can fix that problem by switching to XAudio2, but its >> not going to be made available on Windows XP after next year. So as a >> game developer I am between a rock and a hard place. >> >> Option 1, I can use DirectSound which works fine on XP, but doesn't >> work properly on Vista, Windows 7, or Windows 8. >> >> Option 2, I can upgrade to XAudio2 which will resolve the problems on >> Vista, Windows 7,and Windows 8, but there will be no updates for it >> for my XP customers. >> >> The most logical thing to do is to adopt the new technology, and that >> should resolve the problem for the largest number of customers. If >> Microsoft stops supporting XAudio2 or offering updates for it on XP >> that isn't my fault. However, any bugs or stability issues in XAudio2 >> will most likely be reported to me, and the last thing customers are >> going to want to hear is upgrade to Windows 7 or Windows 8 and >> download the latest updates for DirectX, but what choice do I have as >> a developer? >> >> Well, I could develop two different versions of the game. One, using >> DirectSound and the other using XAudio2. That might work, but now we >> are talking increasing both the time and effort maintaining that game >> because I have to support two different APIs for two different >> versions of Windows. I don't want to do more work than I possibly have >> to. Yet, do to the transition Windows technologies is going it may >> come down to a decision of one or the other. >> >> Cheers! >> >> >> On 4/30/13, Charles Rivard <wee1s...@fidnet.com> wrote: >>> As for having to upgrade to a newer OS because the older ones aren't >>> being >>> supported, shouldn't the game developers use the tools of the trade that >>> their customers can use? If you decide to create software that the >>> newer >>> systems can run but older systems cannot, and your customers are still >>> using >>> >>> the older OS, aren't you shooting yourself in the foot? I don't follow >>> the >>> >>> logic that dictates that users must upgrade to a less user friendly OS >>> that >>> >>> won't run the software you have been accumulating because it is not >>> being >>> supported by the developers. It makes more sense to me that the >>> developers >>> >>> should not be the determining factors as to what is produced for the end >>> user. The end user should be the one to determine what is produced. >>> >>> If the majority of blind people cannot afford to upgrade their machines >>> every few years, and the upgrades won't be easily accessible without >>> major >>> modifications and headaches, we should not have to be forced to make >>> that >>> upgrade, and developers should offer what the end user can use. >>> >>> -- >>> If guns kill people, writing implements cause grammatical and spelling >>> errors! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.