wrong way round. 32 bit software does work on 64. its 64 software that
won't work in 32 bit operating systems.
regards:
Dallas


On 01/05/2013, Charles Rivard <wee1s...@fidnet.com> wrote:
> You do what your customers will be able to use.  If the majority of your
> customers might?? be using down the road, you cut the current customer base
>
> off until they make the change.  If the majority of your customer base is
> making the change, or if they have already done so, then you support them,
> but not until they have made the changes.
>
> I might be wrong about this, but wasn't there a lack of sales of software
> that would run on a 64 bit system because the 64 bit systems weren't really
>
> widely used at the time?  Was there a lack of sales of 64 bit systems
> because 32 bit software would not run on the new systems, and the majority
> of software that was available, as well as the software that users had
> already spent money on, would no longer be able to be utilized?  Sounds like
>
> a catch 22.
>
> --
> If guns kill people, writing implements cause grammatical and spelling
> errors!
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, April 30, 2013 5:15 PM
> Subject: Re: [Audyssey] challenge for developers, post xp windows
>
>
>> Hi Charles,
>>
>> When it comes to this issue of developers verses users I think you are
>> forgetting that audio game developers are  users too. Since we intend
>> to use anything we write as well as sell it the technology we have
>> access to and use on a daily basis will largely influence what we make
>> available to our end users.
>>
>> For example, we know that Josh personally uses a Mac and has done so
>> for several years now. So it is not a surprise that when he released
>> Change Reaction and Silver Dollar Mac versions came out first and the
>> Windows versions came out later. As an end user he was probably more
>> interested in versions for Mac, but as a developer he wanted to
>> continue making money off of Windows based games as well.
>>
>> As a developer I find myself in a somewhat similar situation. As I
>> have mentioned before I often use Linux, not Windows, so I personally
>> would have a vested interest in producing Linux games. However, I know
>> that Windows is where the money is and have spent more than my
>> personal share of time in developing a game engine that works on XP,
>> Windows Vista, Windows 7, and Windows 8.  Were it up to me as a user
>> I'd just write Linux games and forget about Windows, but  there
>> wouldn't be much profit in that financially.
>>
>> The point I am getting at is that audio game developers do use the
>> tools of the trade that will hopefully support the widest range of
>> customers as possible. However, the thing  you need to understand
>> though is sometimes its not possible to do both. Sometimes decisions
>> made by Microsoft, for example, will adversely effect what we
>> developers do.
>>
>> Take virtual 3d audio as an example here. When Windows Vista came out
>> Microsoft rewrote the mixer and released a new API called XAudio2 that
>> replaces DirectSound on Vista, Windows 7,and Windows 8. They didn't
>> upgrade DirectSound and as a result if a developer such as myself
>> tries to use DirectSound on Windows 7 the virtual 3d won't work
>> properly. Now, I can fix that problem by switching to XAudio2, but its
>> not going to be made available on Windows XP after next year. So as a
>> game developer I am between a rock and a hard place.
>>
>> Option 1, I can use DirectSound which works fine on XP, but doesn't
>> work properly on Vista, Windows 7, or Windows 8.
>>
>> Option 2, I can upgrade to XAudio2 which will resolve the problems on
>> Vista, Windows 7,and Windows 8, but there will be no updates for it
>> for my XP customers.
>>
>> The most logical thing to do is to adopt the new technology, and that
>> should resolve the problem for the largest number of customers. If
>> Microsoft stops supporting XAudio2 or offering updates for it on XP
>> that isn't my fault. However, any bugs or stability issues in XAudio2
>> will most likely be reported to me, and the last thing customers are
>> going to want to hear is upgrade to Windows 7 or Windows 8 and
>> download the latest updates for DirectX, but what choice do I have as
>> a developer?
>>
>> Well, I could develop two different versions of the game. One, using
>> DirectSound and the other using XAudio2. That might work, but now we
>> are talking increasing both the time and effort maintaining that game
>> because I have to support two different APIs for two different
>> versions of Windows. I don't want to do more work than I possibly have
>> to. Yet, do to the transition Windows technologies is going it may
>> come down to a decision of one or the other.
>>
>> Cheers!
>>
>>
>> On 4/30/13, Charles Rivard <wee1s...@fidnet.com> wrote:
>>> As for having to upgrade to a newer OS because the older ones aren't
>>> being
>>> supported, shouldn't the game developers use the tools of the trade that
>>> their customers can use?  If you decide to create software that the
>>> newer
>>> systems can run but older systems cannot, and your customers are still
>>> using
>>>
>>> the older OS, aren't you shooting yourself in the foot?  I don't follow
>>> the
>>>
>>> logic that dictates that users must upgrade to a less user friendly OS
>>> that
>>>
>>> won't run the software you have been accumulating because it is not
>>> being
>>> supported by the developers.  It makes more sense to me that the
>>> developers
>>>
>>> should not be the determining factors as to what is produced for the end
>>> user.  The end user should be the one to determine what is produced.
>>>
>>> If the majority of blind people cannot afford to upgrade their machines
>>> every few years, and the upgrades won't be easily accessible without
>>> major
>>> modifications and headaches, we should not have to be forced to make
>>> that
>>> upgrade, and developers should offer what the end user can use.
>>>
>>> --
>>> If guns kill people, writing implements cause grammatical and spelling
>>> errors!
>>
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>
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