Hi Ron,

If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can  begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list  on it together to breath new life into the magazine.

Cheers!


On 10/29/13, Ron Schamerhorn <blindwon...@cogeco.ca> wrote:
> Hey all
>
>    Let me first begin by saying that I discovered a copy of #55 just a
> day or two ago.  Yes it was a combination of personal and computer
> issues that delayed publication of the issue.  I'm still willing and
> able to be editor of the magazine and yes I agree some changes are
> certainly in order.
>    For one thing in #55 I'd skip over the Dev section only because
> there's been numerous games which have been developed thus making the
> majority of the content irrelevant.  I believe it would be better to
> recommend folks check out either audiogames or PCSGames listings for
> current titles.
>    I'm open to any and all suggestions to revive the mag before anyone
> rants at me yes I'll admit to dropping the ball though only partly.
> Computer crashes are beyond my control but I could at least salvage the
> articles sent in for that issue and rework 55.
>    I want to continue the mag and distribution is an area that needs
> some work definitely, again suggestions of organizations, websites, or
> whatever are welcome.  I'd gladly work on that.
>    Basically what I'm saying is let's be constructive about breathing
> some new energy in Audyssey.  I love doing the job but need folks to
> help out to make it bigger and better.  Whatever form that takes be it
> an article, a site that would be willing to have a link, etc.  Let's
> look forward.
>
> Ron Schamerhorn
> Audyssey Editor
>
>
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