Hi Dark,

Interesting. As I said I'm not quite sure what the first audio game
was for certain, but some of the earliest ones I know of were for the
BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire,
and a few others released by Blazie Engineering for the device. A
little later on Daniel Zingaro released a few games for the BNS.
However, given the fact that the BNS and other blind devices tended to
be proprietary I'd be surprised if they were actually the first audio
games per se. I would think, but could be wrong the first audio games
were probably were designed for MS Dos.


It is too bad you missed out on the early audio games as a teenager,
but don't feel bad. I did too in large part because I wasn't looking
for them. Oh, I knew games could be played on Dos, Windows 3.1, and
Windows 95, etc but at the time my vision was still good enough to
play games available at the time. By the time my vision got bad enough
I could no longer play graphical games I naturally turned to text
based games, but still wasn't looking for games made for the blind
specifically.

How I ended up finding about Audyssey was by accident more than
anything else. I called a college friend up on the phone, and he said
he was playing a game he heard about in Audyssey Magazine. I
immediately got on the net, grabbed the first few issues, and was
suddenly introduced to all the games I had been missing. In one way
the games were something of a let down since I had just gone from Tomb
Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and
that sort of thing. However, I was none-the-less happy to find games
to play even if they weren't what everybody in college was playing.

On 10/19/14, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> I seem to remember hearing an interview with Jim Kitchin at one point which
>
> that the first actual audio game which used sound rather than just writing
> text to the screen was on the eureaca or one of those other specialist
> braille machines.
>
> I think it was a shoot aliens type of game, but as I've never owned any of
> those specialist braille things I don't know for certain, still I remember
> Jim Kitchin saying he got some inspiration from that to create actual games
>
> with representative sound, sinse after all in the dos days there were lots
> of text games being produced by many developers anyway, indeed I'm a little
>
> sorry I never found out about them as a teenager and was only given a laptop
>
> with windows 3.1 on to work and never thought you could do something as
> interesting as play games on it, ---- it certainly wouldn've improved my
> computer skills if I had.
>
> Beware the grue!
>
> Dark.
>
>
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