Hi Dark,

Interesting. Yeah, you were a bit late in joining the community, but
in a way that might have been a good thing as you would probably have
been disappointed as I was with what was available in the late 90's. I
know when I joined Audyssey there were mostly text games, a few early
audio games by PCS and Jim Kitchen, and a few others but nothing
remotely like what was available by 2005.

In fact, I give a lot of credit here to James North for really
revolutionizing audio games in a big way. For years say 95-99 most of
the accessible games were things like Football, Monopoly, Blackjack,
Battleship, etc. The games were okay, but nothing like what sighted
gamers had for PC or console. Then around 99 James North started ESP
and started releasing all sorts of new games like DynaMan, Alien
Outback, Monkey business, ESP Pinball Classic, etc. Nobody in the
audio games community had played anything remotely like that and it
started a trend. The next thing I knew there were Space Invader clones
all over the place. BSC put out Troopanum and Troopanum II, Philip
Bennifall released Dark Destroyer, and there were a few other Space
Invader knock-offs but I believe Alien Outback was the first one to do
it.

At any rate around 99/2000 GMA also started going in a different
direction. David Greenwood had created Trek 99 for Dos and Lone Wolf,
and decided to update them and release them for Windows. He then
created Shades of Doom and Tank Commander. Once again another leap
forward in audio game technology.

The point being here that by 2005 things had rapidly changed in just
five or six years from Blackjack and Battleship type games to
first-person and real time simulations with plenty of arcade
shoot-m-ups thrown in the mix. So you came at the right time to get a
decent introduction to what can be done in audio while not being too
simplistic.



On 10/19/14, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> well to be accurate I knew games were! available for Pc sinse I used to
> watch the show Games master, which was the first Uk program about computer
> games (and very good fun), which showed me reviews of things like doom,
> quake, 7th guest etc, heck in the early 90's we had a comador Amiga computer
>
> on which I regularly played games like turrican 2, golden axe, moonn stone,
>
> rampage or robocod. However, while I used a screen reader for school work,
> it never occurred to me that this could be used to play text games, much
> less accessible ones.
>
> To me, computer games meant graphical games, most often on games consoles.
> I'd have probably enjoyed various text based games if I'd been introduced to
>
> them, indeed that was the same point I tried to get the Rnib to produce
> braille fighting fantasy books, however it just didn't occur to me that
> screen reading and text and computer games went together, heck the only
> thing I knew how to do on my laptop was turn on word perfect and write with
>
> it, and even when i got a windows 95 machine with microsoft word, I still
> avoided running anything but word processing, although I did use it to play
>
> D&D when i was 16.
>
> I read an article in one of the rnib circulars about the whitestick.co.uk
> site which talked about games, but My first games were browser games like
> Legend of the green dragon, nation states, ashes of angels and Sryth in
> 2002-2004. I investigated interactive fiction, and also muds like alter, I
> even mailed someone at Alter for info, (although as the only information I
> found was about jaws, I didn't get to play any muds which was a shame).
>
> I will admit that I found the page of "games to play offline" and read about
>
> several games like the original montizumas revenge, galaxy ranger and the
> games from azabat, but I sort of assumed that they would be symplistic from
>
> what I read, and not really interesting to someone who still was buying
> graphical games for the game boy advanced, (or at least the game cube with
> the gba player to bring them up full screen). It wasn't until late in 2005
> that bryan P on the Sryth forum pointed me in the direction of Gma games and
>
> by extention audiogames.net, and I believe had shades of doom not been the
> first audiogame I tried, ---- a game which was undoubtedly more than complex
>
> and unique enough for me not to just dismiss as a simplistic game for the
> poor little blindies, which gave a propper experience of a genre I wasn't
> otherwise able to play, I probably wouldn't have continued.
>
> It also was quite convenient that at the time I'd finished my masters but
> was unable to start anything further so had a spare 10 months or so, so
> could devote a lot of time and energy to trying games out in 2006, ---- heck
>
> I believe i played pretty much every single game on the audiogames.net
> database at the time.
>
> Then in 2007 Sander asked me to start writing news for the audiogames.net
> site, and the rest as they say is history! :d.
>
> Beware the grue!
>
> Dark.
>
>
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