This has been one of my major complaints with the Knock spell: how
damn useless and mana-intensive it is.

Those are some really good ideas, actually, but I would be surprised
if Dentin and the rest actually bother with them. Then again, they are
trying to fix things, so maybe we ought to give them the benefit of
the doubt?

On 1/10/17, dark <d...@xgam.org> wrote:
> Hi.
>
> I've been trying to do the drow city close to fort Magnitia, and ran across
> a door that was locked.
> I tried the knock spell a bunch of times, and despite havig 25 int and 18
> dex couldn't get through at all. I've neglected learning lock picking since
> as a druid mage I really should be using magic rather than dex, however it
> seems that KNock pretty much is just lock picking with a mana cost, which
> makes it a bit pointless, and also a problem if you don't have high dex,
> indeed I got killed because I ran out of mana on the bloody door (that and I
> didn't have a livoak at the time).
>
> I was therefore wondering if the knock spell could be made a bit more
> effective as an alternative tto lock picking given that it costs mana to
> use. Indeed what might be fun is if the knock spell, instead of simply
> replicating the lock picking skill with a spell opened the door in a
> different way, for example with the first casting having the mage
> concentrate and grasp the tumblers in the lock one by one before turning
> them, meaning knock would always work, but at an increased mana cost.
>
> Heck necromancers could have a versio where they create a literal skeleton
> key out of harvested bones, which could be more efficient on mana than the
> mage version, but require teeth.
>
> I know the game often has several ways of doing the same thing, for example
> the spells candle, crystal light and continual light, but it'd be really
> useful if in this case the spell did a little more than just replicate  lock
> pick and so could be a bit more useful to none thieves.
>
> All the best,
>
> Dark.
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