oh there is a older version  of race way? where could one get this?
----- Original Message ----- 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, March 23, 2007 4:05 PM
Subject: Re: [Audyssey] Raceway was Montezuma's Revenge


> Hi Tom
>
> AS an old owner of Raceway, that being two copies, I even wait longer if 
> the
> game comes out with a net play feature.
>
> Crash
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, March 23, 2007 8:09 AM
> Subject: [Audyssey] Raceway was Montezuma's Revenge
>
>
>> Hi William,
>> Yeah, I realise Raceway has been on the waiting list for an extremely
>> long time. Do remember most of that is the fault of Raceway's previous
>> owner. It has only been in my custity for a year, and for most of that
>> year I have been hopping between three different game projects: STFC,
>> Monty, and Raceway.
>> You asked if I should give Raceway the highest priority here. It is a
>> fair question that deserves a fair and honest answer.
>> When I took over RW STFC was nearest to completion so I decided right
>> off to finish that project before attending to the new projects.That was
>> one less project i had to deal with once it was completed in December.
>> Next, I looked over RW and Monty deciding which game to work on first.
>> The reason I chose Monty was that in general arcade type games are much
>> simpler to design and complete. I do hope to have Monty completed by
>> this year which is my goal.
>> Once Monty is done Raceway will be my soul consern. That allows me time
>> to work on the
>> game and get into very complex programming which will take more time and
>> attention than did STFC or Monty.
>> Bottom line I know Raceway is a much harder program to create than Monty
>> or STFC ever was, and the physics engine alone would take a while to
>> work on. If I chose to do Raceway first I would end up producing RW, but
>> two other projects would still be shelved today with USA Games having
>> nothing to show yet.
>> I am certain no one here wants RW to be rushed in to a premature
>> production release because
>> most realise by doing so in order to speed up production I'd have to cut
>> corners, spend less time on the game, etc just to make everyone happy to
>> get it out right away. Then, the screaming would come because it isn't
>> the game they were hoping for. I won't do that. When I do Raceway I want
>> to devote my entire attention to it.
>> Now, I am sure you are about to ask how far was Raceway along after six
>> years of production? Well, James north had it to a early beta stage in
>> VB 6, but eventually chose to go to VB.NET. The VB.NET  engine was not
>> very far along by the time I took it over.
>> Should I use the VB 6 version to sped up production? No because VB 6 is
>> now considered by most developers to be outdated, and in 2008 Microsoft
>> is dropping support for VB 6 applications, and has already dropped
>> support for DirectX 8 for VB 6.
>> Should I continue with the VB.NET version? No because VB.NET doesn't
>> have the proper support for force feedbackdevices that other languages 
>> do.
>> As a result I have been building the RW engine from the ground up which
>> takes allot of time, and work that most out here probably don't realise.
>>
>> william lomas wrote:
>>> hi
>>>
>>> while i am not meaning to be rude here, shouldnt raceway be given
>>> more development time.  we've been waiting four, five maybe six years
>>> for that, it is getting long in the tooth. ok, money was promised,
>>> monty i mean a year or so ago but i doubt to be fair we will see
>>> raceway this year so there's another year added to the calendar
>>>
>>
>>
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