dude

when's this thing gonna enter beta, or maybe a sound trailer could be  
put  up, lol. sounds intreagin mate
will

On 8 Apr 2007, at 18:47, damien c. sadler - head of x-sight  
interactive wrote:

> i'm always looking for suggestions, and if there are anything you  
> want in
> this game then just tell me. at the moment, it is rooms and  
> buildings, each
> filled with stacks of bombs, machines, alarms, guards, and special  
> items.
> you can use any special item on anything, meaning that weapons are  
> picked up
> are regarded as special items. the only items that are not considered
> special items are those you already come equipped with, which are  
> an item
> detector, and obviously, your body. your body can be used for  
> normal real
> life purposes, such as walking, fighting and opening doors. most  
> special and
> standard items will have hotkeys so you will rarely even need to go  
> into
> your inventory.
> the object is to disarm bombs, deactivate the machines that run  
> them, fight
> the guards who watch over some of them, run from or destroy alarms  
> that will
> alert the guards if you stay around them while they're shrieking or  
> ringing
> at you, open, close, lock, unlock, or if you're getting so frustrated
> because you can't find a key, smash up doors, and deal with  
> timewasters such
> as mobile phone calls, radio communication, giving explanations to the
> owners or workers if there are any in a specific building, buying  
> items from
> the store, and having to do various other normal day-to-day things,  
> but
> making certain to be quick about them, as some of these bombs could  
> go off
> at any time.
> as one bomb goes off you will lose some of your points, the more  
> money you
> end with the more points you get, the more health also, the quicker  
> time you
> did it, the more buildings remain unharmed, score depends on those  
> sorts of
> factors.
> it is my plans to run contests through this game, and build a
> contest-checking system and giving you the option of entering  
> contests,
> where you can play in various strategies, like fastest person to get
> through, person with more money, sound contests, person with lowest  
> score,
> highest cheater, things like that.
>
> if there are any suggestions about what further developments (fun,
> challenging, interesting) i could put on it, do let me know. and  
> yes, i do
> plan to have the popular cheats and easter eggs in there too.
>
> regards,
>
> damien
>
>
> ----- Original Message -----
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 5:26 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Well, it was more a question rather than a suggestion.
>>
>> Obviously bomb blaster will be a very different game from Monti,  
>> with a
>> completely different atmosphere and emphasis, however I was only  
>> thinking
>> of
>> some fairly generic game mechanics and behaviours,  which exist in  
>> many
>> main
>> stream 2D platform games, ----- but thus far Monti is the ony one to
>> impliment them in audio that I know about, which Imho is a shame.
>>
>> However as I said, I'd love to see more complex audio 2D platform  
>> games,
>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>> original
>> Mega man for example
>>
>> Of course though, it's your game, and you might have other (and most
>> probably better), thoughts about where it might go, ---- as I  
>> said, it was
>> more a question than anything else.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> ----- Original Message -----
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 5:02 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>> i could make it if you want, but for obvious reasons i can't make  
>>> it too
>>> much like monty.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 4:27 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well cool!
>>>>
>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>> mentioned
>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>> buildings,
>>>> I'd guess it is one. Does it have platform jumping and or  
>>>> ladders like
>>>> Monti?
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>>
>>>> -----
>>>>
>>>>
>>>> _______________________________________________
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>>>
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>>
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