Deffinately sounds fun.

I would guess from your description that each building has it's own layout, 
rather than things being generated randomly.

If that is the case, I've been thinking for a long time that a map editer 
for an audio game would be cool, to allow people to create their own levels.

thus far the only game I know that has one is Dyna man, and while that is 
fun to play around with, personally I don't find the amount of game elements 
in Dyna man really enough to create a lot of variety when playing with the 
different maps.

but for a game with lots of elements like Bomb blaster, a map editer would 
deffinately be good I think and could lead to some really interesting and 
challenging levels.
though i do understand that doing this sort of thing might be time consuming 
as far as programming goes.

well there's a suggestion anyway.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "damien c. sadler - head of x-sight interactive" 
<[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 08, 2007 5:47 PM
Subject: Re: [Audyssey] bomb blaster then?


> i'm always looking for suggestions, and if there are anything you want in
> this game then just tell me. at the moment, it is rooms and buildings, 
> each
> filled with stacks of bombs, machines, alarms, guards, and special items.
> you can use any special item on anything, meaning that weapons are picked 
> up
> are regarded as special items. the only items that are not considered
> special items are those you already come equipped with, which are an item
> detector, and obviously, your body. your body can be used for normal real
> life purposes, such as walking, fighting and opening doors. most special 
> and
> standard items will have hotkeys so you will rarely even need to go into
> your inventory.
> the object is to disarm bombs, deactivate the machines that run them, 
> fight
> the guards who watch over some of them, run from or destroy alarms that 
> will
> alert the guards if you stay around them while they're shrieking or 
> ringing
> at you, open, close, lock, unlock, or if you're getting so frustrated
> because you can't find a key, smash up doors, and deal with timewasters 
> such
> as mobile phone calls, radio communication, giving explanations to the
> owners or workers if there are any in a specific building, buying items 
> from
> the store, and having to do various other normal day-to-day things, but
> making certain to be quick about them, as some of these bombs could go off
> at any time.
> as one bomb goes off you will lose some of your points, the more money you
> end with the more points you get, the more health also, the quicker time 
> you
> did it, the more buildings remain unharmed, score depends on those sorts 
> of
> factors.
> it is my plans to run contests through this game, and build a
> contest-checking system and giving you the option of entering contests,
> where you can play in various strategies, like fastest person to get
> through, person with more money, sound contests, person with lowest score,
> highest cheater, things like that.
>
> if there are any suggestions about what further developments (fun,
> challenging, interesting) i could put on it, do let me know. and yes, i do
> plan to have the popular cheats and easter eggs in there too.
>
> regards,
>
> damien
>
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 5:26 PM
> Subject: Re: [Audyssey] bomb blaster then?
>
>
>> Well, it was more a question rather than a suggestion.
>>
>> Obviously bomb blaster will be a very different game from Monti, with a
>> completely different atmosphere and emphasis, however I was only thinking
>> of
>> some fairly generic game mechanics and behaviours,  which exist in many
>> main
>> stream 2D platform games, ----- but thus far Monti is the ony one to
>> impliment them in audio that I know about, which Imho is a shame.
>>
>> However as I said, I'd love to see more complex audio 2D platform games,
>> with multiple levels, ladders etc, like audio Donkey Kong or Audio
>> original
>> Mega man for example
>>
>> Of course though, it's your game, and you might have other (and most
>> probably better), thoughts about where it might go, ---- as I said, it 
>> was
>> more a question than anything else.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>> ----- Original Message ----- 
>> From: "damien c. sadler - head of x-sight interactive"
>> <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, April 08, 2007 5:02 PM
>> Subject: Re: [Audyssey] bomb blaster then?
>>
>>
>>>i could make it if you want, but for obvious reasons i can't make it too
>>> much like monty.
>>>
>>> regards,
>>>
>>> damien
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, April 08, 2007 4:27 PM
>>> Subject: Re: [Audyssey] bomb blaster then?
>>>
>>>
>>>> Well cool!
>>>>
>>>> I'd certainly like to see more multi-level 2D games, and as you
>>>> mentioned
>>>> earlier that Bomb blaster has doors and multiple floors to the
>>>> buildings,
>>>> I'd guess it is one. Does it have platform jumping and or ladders like
>>>> Monti?
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>>
>>>> -----
>>>>
>>>>
>>>> _______________________________________________
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>>>
>>>
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>>
>>
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>
>
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