Hi Tom,
I am eagerly awaiting your game engine as the GMA engine was originally 
written for Shades of Doom in 1999 and despite many revisions  and 
improvements over the years is still written in Visual Basic 6  and does not 
have a lot of features I would like in  a game engine.
Phil



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 10, 2008 10:09 PM
Subject: Re: [Audyssey] GMA Game Engine?


> Hi Phil,
> Now, that makes sense. I always wondered how you managed to deal with
> the cost of the engine. It sounds like you got some lucky deals on it
> that someone else may or may not have gotten. I did however have to pay
> the $50 for testing, and I really decided as a programmer there wasn't
> anything special about the engine I really couldn't do myself.
> I have a partial engine called Genesis 3D under construction, and the
> beauty of it is most of it will be drag and drop. Then, you will be able
> to bring up property dialogs for each object and set its initial values.
> 

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