It sounds like it's gonna be miles and miles better than AGM.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "jeh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, March 13, 2008 5:50 PM
Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?


> sounds good. if it's cheap enough I may buy it. It's gotta be better than
> the audio game maker which is very bad.
>
> Josh
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, March 13, 2008 10:59 AM
> Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?
>
>
>> Hi Josh,
>> As for your first question I have not decided on any specific pricing
>> and licensing fees. More information will be forth coming when I
>> amactually ready to sell and license the engine to third-party
>> developers.  However, I can say that I don't plan to charge as much as
>> GMA.
>> As for your second question no programming is required to use Genesis
>> 3D. It uses a editing tool, something like AGM, where you actually drop
>> walls, doors, items, and enemies on a form. You can bring up the objects
>> properties to set information such as name, starting location, health,
>> hit point damage, sound effects, etc.
>>
>> jeh wrote:
>>> hi thomas,
>>>
>>> How much will your game engine cost? and how useable will it be for 
>>> those
>>> who do not know c# dot net?
>>>
>>
>>
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>
>
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