Hi Tom,
Well, to be fair I suppose sound effects would largely depend on the 
type of game being played. For example, Monopoly sounds like it uses 
free public domain sounds, not super high quality, but then Monopoly 
doesn't need very high quality sounds. It is just a board game, and the 
game would be probably good without any sound or music at all. Something 
like Tank Commander and Shades Of Doom really need high quality sounds 
as the sound makes or breaks the realism of the game play. Granted the 
game play might still be fun, but having poor quality sounds would 
seriously reduce the realism and desire for me to play the game.

Tom Randall wrote:
> Hi Thomas and all.
>
> These are very good observations.  I explain it to people this way, when
> we play audio games, the sounds are the equivalent of graphics for us,
> and you will often hear audio gamers discussing the merrits or lack
> thereof of the sounds in certain games.  As you say poor quality sounds
> boils down to a poor gaming experience for us somewhat like the sighted
> people complaining about poor graphics in their games.  I know that what
> actually goes on in the game can make up for this to some extent in the
> sighted gaming world, e.g. some gamers are willing to put up with less
> sophisticated graphics so long as the game play itself is interesting.
> I wonder how true that is in the audio gaming community.  My feeling is
> it is probably true to a degree but perhaps less so than for sighted
> gamers.
>
> Best regards,
>
> Tom
>   


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