Hi Phil, Thank you very much.
I'm not sure about the running out of fuel. That way you would not ever have a chance to come back to get the enemy, but I will definitely put in a check to stop the error. I also don't know about the feet and degrees. The math for this game is not like a flight simulator. You start out at 0, 0, 1000 and the enemies start out at random places such as -800, 2400, 1200 and all of the planes just move and are adjusted depending on what you do with the arrow keys. And since the enemies are constantly moving such as towards or away from you it would not give you an exact look at how much the arrow key is actually doing. BTW none of my games have real math with real physics, it is just Jim's math. <grin> ----- Original Message ----- Hi Jim, Great game! I have two suggestions for your update. First, If you get too far away from the enemy, thus the numbers getting too large, have the game say you are running out of fuel and then you crash before you get the run time error. Second, for easy difficulty, I would like to hear when hitting the right control key, enemy 2000 feet below, and 10 degrees to the right rather than below and right. This way the beginner will be able to see how much hitting an arrow key does to your relative position. Thanks, Phil Jim Lottery: A tax on people who are bad at math. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]