Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something generic instead like a big door closing or opening instead which would be shorter, but in my opinion isn't quite as professional. So I'm open to some suggestions here.
On 5/14/10, Philip Bennefall <phi...@blastbay.com> wrote: > Hi Thomas, > > If I may add my two cents to the discussion quickly, I guess that the reason > why people were wanting this feature was because the intro is considerably > longer than the game would ever take to load. While it might take, say, 3 to > 5 seconds on an average to slow machine, the intro is 31 seconds. People are > impatient, after all, including myself in many respects. Smile. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.