Hi Phil, Okay....I can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever.
On 5/14/10, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > I am the other Philip but have a comment. > As you need to close the door at the end of the level, a door closing squeak > and bang is very appropriate. > As they may be large doors a slow 3 or 4 second sound to me is acceptable. > You could still have the cut scene that should have the ability to be > stopped by hitting escape but the door would hide the dead silence. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.