My view on these scenes is that they do make the game authentic, but once it's heard 10 times, it does loose it's appeal. After all, I want to get back to playing the game, and while listening to an intro that is 10 seconds long for the 15th time, my fingers get really itchy. That's kind of what goes through my mind.

--------------------------------------------------
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Friday, May 14, 2010 9:24 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] MOTA News

Hi Phil,
Okay....I can think about that. Although, while it is not exactly a
one or the other thing I'd prefer  knowing in advance if people aren't
going to listen to the cut-scenes why bother making them in the first
place? I can easily yank them out and just use the sound of the stone
door closing instead. Simple, not too long, and no complaints that
this or that level intro is too long whatever.

On 5/14/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
I am the other Philip but have a comment.
As you need to close the door at the end of the level, a door closing squeak
and bang is very appropriate.
As they may be large doors a slow 3 or 4 second sound to me is acceptable.
You could still have the cut scene that should have the ability to be
stopped by hitting escape but the door would hide the dead silence.

Phil

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