Hi, I was, in this case, only referring to audio quality; you are most definitely correct when you say that you could have a game with top-of-the-line sounds and it still be incredibly boring.
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, January 04, 2011 10:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT and Screen Reader API's I believe that I did say games with pre-recorded voices did usually have the highest quality, just the least configurability. And the quality of the game is, in my opinion, hardly dictated by the medium of dictation; someone could make a guess-the-number game with top-of-the tier professional actors and actresses, full ensembles, and the works, and it'll still be a boring guess the number game. conversely, someone could make a game with poorly recorded speech, or speech reliant on espeaks, slightly low-quality sound effects, but if their game is in-depth, full of detail and replayability, that game will ultimately be more enjoyable. Audio quality, while important, is not the fulcrum of a game's value or quality. Kai ----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Tuesday, January 04, 2011 7:44 PM Subject: Re: [Audyssey] BGT and Screen Reader API's > Hi, > Wow...are you serious? Those tend to have the best quality of all systems; > plus I find that rate makes a lot less of a difference with human voices. > Trust me; you'll always get better quality games (imho) with recorded > speech. > > Best Regards, > Hayden > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Kai > Sent: Tuesday, January 04, 2011 9:07 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT and Screen Reader API's > > Greetings Valiant. > > I tend to dislike pre-recorded speech systems. Although they do deliver > the > highest naturality, they're also the slowest and least configurable > (someone > > records the lines, you're stuck with the rate they chose to record at). > SAPI > > also doesn't fair very well when sped up; speech becomes very choppy and > unattractive. It's for these reasons that I oft prefer Eloquence over SAPI > and the like. If only Espeaks sounded better, or that Eloquence / Via > Voice > were available in SAPI 5 format... > > Kai > > ----- Original Message ----- > From: "Valiant8086" <valiant8...@lavabit.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, January 04, 2011 1:25 PM > Subject: Re: [Audyssey] BGT and Screen Reader API's > > >> Hi. >> There is a high quality prerecorded voiceover system in the works that >> may > >> or may not be implemented into bgt. If not, it'll be available elsewhere. >> For the most part, it is not practical to include screen readers in audio >> game's output. JAWS isn't the only screen reader with the keyboard >> problems. These problems aren't an indication of bad quality drivers. It >> just means the screen reader has access to the keyboard at as low a level >> as the game and is intercepting it for it's own use. NVDA has been >> specifically constructed so as not to present this problem. Other screen >> readers pass on the keystrokes, but introduce delays as the reader >> attempts to do what it has been programmed to do with the arrow keys, but >> still passes on the orriginal functionality. A good way to get around the >> problem is to use something other than the arrow keys, but then if the >> reader is set to echo keypresses, it can be annoying if the screen reader >> is trying to speak a key when you have that key held down. >> >> It could be that sometime there will be a good use for a screen reader in >> a BGT based application, but for the time being, I think screen reader >> support is pointless. Developers should probably either use SAPI, or use >> recorded voiceovers. >> >> On 1/3/2011 6:02 PM, Kai wrote: >>> Greetings list. >>> >>> anyone know if BGT has any provisions for interacting with the various >>> screen reader API's? I would, for instance, like to replace a lot of the >>> SAPI TTS events with direct Jaws speech output, since Eloquence is about >>> 200 times faster than SaPI. >>> >>> If not, anyone know if this will be slated for a future release? >>> >>> Kai >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.