Hi Thomas,
The first version of the RS Games client used ESpeak directly, but it
now uses speech-dispatcher. I'm not sure if your voices support
speech-dispatcher though.

Thanks.
-Ryan

On Tue, Jan 4, 2011 at 11:46 PM, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Kai,
>
> Well, I don't think anyone is arguing with you on those points.
> However, I will say for me personally if I load a game the last thing
> I want to hear is something like Eloquence or ESpeak come up. No
> matter how good or involving the quality of the game is the speech
> will get on my nerves big time and will not make a great impression on
> me. That's actually one reason I can't get in to the RS client for
> Linux. It uses ESpeak, only ESpeak, for speech output, and I think it
> sounds like crap. Since there are plenty of better sounding voices out
> there like the AT&T voices, Cepstral voices, etc give me one of those
> and I'll enjoy the games far better.
>
> Cheers!
>
>
> On 1/4/11, Kai <kaixi...@sbcglobal.net> wrote:
>> I believe that I did say games with pre-recorded voices did usually have the
>> highest quality, just the least configurability.
>> And the quality of the game is, in my opinion, hardly dictated by the medium
>> of dictation; someone could make a guess-the-number game with top-of-the
>> tier professional actors and actresses, full ensembles, and the works, and
>> it'll still be a boring guess the number game. conversely, someone could
>> make a game with poorly recorded speech, or speech reliant on espeaks,
>> slightly low-quality sound effects, but if their game is in-depth, full of
>> detail and replayability, that game will ultimately be more enjoyable. Audio
>> quality, while important, is not the fulcrum of a game's value or quality.
>>
>> Kai
>
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