Hi Dark, Well, that sounds interesting, but there is a problem. I wouldn't have a clue how to create something like that. Truth is although I'm a fair programmer I wouldn't know where to start to create something like you are talking about. You are quite frankly talking over my head and skills as a programmer. That's one reason I'm not exactly jumping up and down to add an editer. I have a very very vague idea how to do it, and that would require a lot of experimentation etc. I'd rather just write the game the way I know how and not spend two years trying to figure out how to get this editer to work.
HTH On 4/13/11, dark <d...@xgam.org> wrote: > Hi Tom. > > On the Ai score, one game I really admire for ai which I came across > recently (thanks to a friend), is the pc doss beat em up one must fall 2097. > > One of the cleverest things about it, is that though it only had 8 basic > robots, all of whome had moves in standard beat em up style, each also had a > pilot with stats. > > The robot determined the move set, what sort of punches and kicks there were > and what specials were available, while the pilot determined the robots' > health, overall speed and yes, Ai. > > The game also had tournaments which were completely editable by players > where people could write in not only the which robot opponents used, what > the opponents said, but also what the opponent's pilot stats and Ai was. > > The ai in text file was catagorized by sets of three words all off which > determined behaviour in the one on one fighting match. > > Aggressive passive or neutral, > airial ground based or mid range, > jumping, kicking or punching. > > combinations of these three setup how opponents fought. > > For instance, an areal punching opponent would try to jump in and punch you, > where as a defensive jumping opponent would do a lot of jumping away. > > This left players lots of room to customize tournament opponents in the > game, even though there are only 8 basical beat em up characters to play > with in terms of special and normal moves. > > Perhaps a system like this, where the ai was tied to a number of properties > which a player could set in each wrestler might be the way to produce a > really diverse game. > > For instance, have a number of variables from 1-5 which determine the > likelihood of the wrestler doing certain actions, eg turnbukle 1-5 to > determine how likely it will be the wrestler will try attacks from there, or > submission hold 1-5 to determine how likely a wrestler would be to try and > get their opponent in a submission hold. > > Given that the game will presumably be turn based and not real time, this > would seem a good way of determining things, by controlling the wrestlers' > stats and their good technique of mooves at specific points. > > For instance, a really low level, bad wrestler may be very heavy, but may > try to get on the turn buckles a lot and fail a lot, while a big hefty > fighter with more experience might stick to the ground and try to pin and > hold their opponent. > > Ditto with face or heal maneuvers like using steel chairs or going outside > the ring, or indeed technical vs brutal style. > > Yes, this would probably take some more thinking about and programming, but > this is just to illustrate how you could have both an editable game, and a > game with reasonable Ai. > > This is in fact one thing jason has said about entombed, that if he begins > on Entombed Ii, he will start coding it with the intention of making it > editable rather than trying to alter existing code later so as to add an > editer to the game. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.