Thanks for mentioning the point about speech. I personally have
jaws at around 60% (not sure what that translates into for
everybody else), but it's uninteligable for the vast majority of
people. I'll also turn it up even faster if I'm trying to heal in
a large group, as the ability to here things at a really fast
rate is one of the best advantages you can have. In my opinion if
you don't have your speech rate way up your shooting yourself in
the foot.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Fri, 1 Jun 2012 05:35:20 -0600
Subject: Re: [Audyssey] My issue with muds, discuss
Can't say I've ever really had this issue, if I want to read
atmosphere
text, I just read it no matter what else is going on, I'm good
enough at
mudding that my characters can survive long enough for me to look
around,
look at the monster, etc. I've even seen the descriptions on a
lot of the
stronger mobs on alter. It's all just a matter of what you're
willing to do
to see the atmospheric text, how fast your speech reads, and how
good of a
player you are. Basically all I'm saying here is if I want to see
something,
I see it, weather it's turn based, realtime, or graphical with
someone
sighted describing it to me, and I've never had this problem even
with
mudding.
My problem with muds is that pretty much all of them feel the
same after a
while, even semi-unique ones like alter, miriani, unofficial
squaresoft mud
and new moon. Quests are great, but once they're done, they're
done, and
I've never seen a mud able to keep up a constant stream of quests
for you to
do. And once you're done with all those quests, it comes down to
a simple
matter of hack and slash, and maybe exploration, but most muds
don't reward
you for exploration, alter only just started doing this about a
year ago, so
I've never seen any point, it's not like there's ever any history
in areas
to be filled out or storyline to experience most of the time.
There's a
couple areas on alter where you can see a little history, but not
many. My
favorite area is still the greenhole, simply for it's amazing
level of
interactivity, and it's unfinished and will probably remain so.
I think what it boils down to is you either have no problems with
muds at
all and play them, or there's just one little flaw that you can
find in
every mud that eventually breaks the whole game for you. At least
that's
what I'm finding. Your flaw, dark, is time, and mine is lack of
things to do
and in a lot of cases, lack of interactivity with the world. Oh,
and guess
the syntax. Guess the syntax is terrible.
---
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