Thanks for mentioning the point about speech. I personally have jaws at around 60% (not sure what that translates into for everybody else), but it's uninteligable for the vast majority of people. I'll also turn it up even faster if I'm trying to heal in a large group, as the ability to here things at a really fast rate is one of the best advantages you can have. In my opinion if you don't have your speech rate way up your shooting yourself in the foot.
----- Original Message -----
From: "Shadow Dragon" <elementalult...@hotmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Fri, 1 Jun 2012 05:35:20 -0600
Subject: Re: [Audyssey] My issue with muds, discuss

Can't say I've ever really had this issue, if I want to read atmosphere text, I just read it no matter what else is going on, I'm good enough at mudding that my characters can survive long enough for me to look around, look at the monster, etc. I've even seen the descriptions on a lot of the stronger mobs on alter. It's all just a matter of what you're willing to do to see the atmospheric text, how fast your speech reads, and how good of a player you are. Basically all I'm saying here is if I want to see something, I see it, weather it's turn based, realtime, or graphical with someone sighted describing it to me, and I've never had this problem even with
mudding.

My problem with muds is that pretty much all of them feel the same after a while, even semi-unique ones like alter, miriani, unofficial squaresoft mud and new moon. Quests are great, but once they're done, they're done, and I've never seen a mud able to keep up a constant stream of quests for you to do. And once you're done with all those quests, it comes down to a simple matter of hack and slash, and maybe exploration, but most muds don't reward you for exploration, alter only just started doing this about a year ago, so I've never seen any point, it's not like there's ever any history in areas to be filled out or storyline to experience most of the time. There's a couple areas on alter where you can see a little history, but not many. My favorite area is still the greenhole, simply for it's amazing level of
interactivity, and it's unfinished and will probably remain so.

I think what it boils down to is you either have no problems with muds at all and play them, or there's just one little flaw that you can find in every mud that eventually breaks the whole game for you. At least that's what I'm finding. Your flaw, dark, is time, and mine is lack of things to do and in a lot of cases, lack of interactivity with the world. Oh, and guess
the syntax. Guess the syntax is terrible.

---
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