Hi Dark, Yes, agreed. I thought something similar about Castaways. Increasing the number of jobs and character classes would make for a more interesting game all around.
Something else I thought would be cool is instead of building one ship to sail away building some sort of patrol boats that could attack the goblins as they came a shore and could guard the island from pirates and other raiders. That would in turn require a special job or class of character such as seaman to man the patrol boats. I'd also like the ability to build better fortifications. I know we can build guard towers in the first mission, the walls in later missions, but I'd prefer to be able to build walls and other fortifications in all missions. A castle would be nice as a general fortification if nothing else. Cheers! On 3/24/13, dark <d...@xgam.org> wrote: > Hi Tom. > > Castaways actually surprised me very much. i'd not been that much of a fan > of resource management stratogy games before then, since most of those I'd > tried had been online pvp ones like the old fantasy empires, or purely > strategical military games. In those sorts of games the gameplay was > entirely one way, you set stuff up then basically just leave it working and > > producing while you do military stuff. > #what game me in castaways however, was how reactive the gameplay is and how > > concerned you needed to be with individual people and their fortunes. For > example, say I am building a house, well once I have the resources I can > take a few people off wood and stone production and make them into builders, > > indeed I tend to always turn my peasants into builders so that they > construct stuff quickly, however if someone gets injured on the job I'll > need someone els to take time out of their schedule to become a doctor. > > I'd love to see more of this complexity, I know for instance Aprone was > considdering an actual harvest cycle with growing seasons, heck, I'd love to > > see the minutist aspects of life controled so that you need coblers, makers > > of buckits and crockery, could improve your cooking by having your > blacksmith make knives and cooking pots, need to assign a midwife when one > of your people had a baby, need to find medicinal herbs etc. > > There are just so many aspects of life Castaways could! cover, not to > mention going further and onto bigger scale with what you can build. > > fpor me this was a totally new experience and I'd love to see more of it. > > Beware the Grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.