On Tue, 13 Dec 2022 12:12:19 +0000
Artur Tamm <artur.tamm...@gmail.com> wrote:

> Hi,
> 
> It seems that the game is a binary blob and requires some older libraries.
> Have you installed some 32bit libraries. You can check what you need with
> 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32'
> for the needed libraries or enable it globlly in make.conf and then
> recompile everything.

I do have some 32bit games I'll be trying to run but I haven't looked at that 
yet. This is a 64bit quakespasm (as far as I know).

This is what ldd has to say about quakespasm..

alan@irondust:~$ ldd /usr/bin/quakespasm
        linux-vdso.so.1 (0x00007ffe7b188000)
        libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000)
        libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000)
        libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3 (0x00007f7f78f5a000)
        libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000)
        libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000)
        libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000)
        libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0 (0x00007f7f78882000)
        libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000)
        libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 (0x00007f7f785fc000)
        libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000)
        libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000)
        libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000)
        libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000)
        libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000)
        libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000)
        libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000)
        libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000)
        libpulsecommon-16.1.so => /usr/lib64/pulseaudio/libpulsecommon-16.1.so 
(0x00007f7f7829f000)
        libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000)
        libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000)
        libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000)
        libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000)
        libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000)
        libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000)
        libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000)
        libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000)
        libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000)
alan@irondust:~$ 

Everything there looks good to me. I have since built darkplaces and have a 
similar experience with that.

There must be some detail in the works that I am missing.

I appreciate your input.

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