On Tue, 13 Dec 2022 12:12:19 +0000 Artur Tamm <artur.tamm...@gmail.com> wrote:
> Hi, > > It seems that the game is a binary blob and requires some older libraries. > Have you installed some 32bit libraries. You can check what you need with > 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32' > for the needed libraries or enable it globlly in make.conf and then > recompile everything. I do have some 32bit games I'll be trying to run but I haven't looked at that yet. This is a 64bit quakespasm (as far as I know). This is what ldd has to say about quakespasm.. alan@irondust:~$ ldd /usr/bin/quakespasm linux-vdso.so.1 (0x00007ffe7b188000) libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000) libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000) libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3 (0x00007f7f78f5a000) libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000) libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000) libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000) libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0 (0x00007f7f78882000) libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000) /lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000) libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 (0x00007f7f785fc000) libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000) libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000) libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000) libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000) libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000) libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000) libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000) libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000) libpulsecommon-16.1.so => /usr/lib64/pulseaudio/libpulsecommon-16.1.so (0x00007f7f7829f000) libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000) libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000) libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000) libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000) libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000) libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000) libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000) libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000) libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000) alan@irondust:~$ Everything there looks good to me. I have since built darkplaces and have a similar experience with that. There must be some detail in the works that I am missing. I appreciate your input.