I can test out quakespasm in the evening (for me) as I need to extract the pak file to test it (as it exitied while trying to load it).
Arutr On Tue, 13 Dec 2022 at 12:24, Alan Ianson <agian...@gmail.com> wrote: > On Tue, 13 Dec 2022 12:12:19 +0000 > Artur Tamm <artur.tamm...@gmail.com> wrote: > > > Hi, > > > > It seems that the game is a binary blob and requires some older > libraries. > > Have you installed some 32bit libraries. You can check what you need with > > 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32' > > for the needed libraries or enable it globlly in make.conf and then > > recompile everything. > > I do have some 32bit games I'll be trying to run but I haven't looked at > that yet. This is a 64bit quakespasm (as far as I know). > > This is what ldd has to say about quakespasm.. > > alan@irondust:~$ ldd /usr/bin/quakespasm > linux-vdso.so.1 (0x00007ffe7b188000) > libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000) > libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000) > libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3 > (0x00007f7f78f5a000) > libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000) > libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000) > libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000) > libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0 > (0x00007f7f78882000) > libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000) > /lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000) > libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0 > (0x00007f7f785fc000) > libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000) > libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000) > libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000) > libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000) > libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000) > libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000) > libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000) > libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000) > libpulsecommon-16.1.so => /usr/lib64/pulseaudio/ > libpulsecommon-16.1.so (0x00007f7f7829f000) > libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000) > libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000) > libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000) > libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000) > libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000) > libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000) > libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000) > libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000) > libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000) > alan@irondust:~$ > > Everything there looks good to me. I have since built darkplaces and have > a similar experience with that. > > There must be some detail in the works that I am missing. > > I appreciate your input. > >