I can test out quakespasm in the evening (for me) as I need to extract the
pak file to test it (as it exitied while trying to load it).

Arutr

On Tue, 13 Dec 2022 at 12:24, Alan Ianson <agian...@gmail.com> wrote:

> On Tue, 13 Dec 2022 12:12:19 +0000
> Artur Tamm <artur.tamm...@gmail.com> wrote:
>
> > Hi,
> >
> > It seems that the game is a binary blob and requires some older
> libraries.
> > Have you installed some 32bit libraries. You can check what you need with
> > 'ldd some_binary'. For 32bit libraries you might want to use 'abi_x86_32'
> > for the needed libraries or enable it globlly in make.conf and then
> > recompile everything.
>
> I do have some 32bit games I'll be trying to run but I haven't looked at
> that yet. This is a 64bit quakespasm (as far as I know).
>
> This is what ldd has to say about quakespasm..
>
> alan@irondust:~$ ldd /usr/bin/quakespasm
>         linux-vdso.so.1 (0x00007ffe7b188000)
>         libm.so.6 => /lib64/libm.so.6 (0x00007f7f78f90000)
>         libOpenGL.so.0 => /usr/lib64/libOpenGL.so.0 (0x00007f7f78f64000)
>         libvorbisfile.so.3 => /usr/lib64/libvorbisfile.so.3
> (0x00007f7f78f5a000)
>         libvorbis.so.0 => /usr/lib64/libvorbis.so.0 (0x00007f7f78f2c000)
>         libogg.so.0 => /usr/lib64/libogg.so.0 (0x00007f7f78f21000)
>         libmad.so.0 => /usr/lib64/libmad.so.0 (0x00007f7f78efe000)
>         libSDL2-2.0.so.0 => /usr/lib64/libSDL2-2.0.so.0
> (0x00007f7f78882000)
>         libc.so.6 => /lib64/libc.so.6 (0x00007f7f786b4000)
>         /lib64/ld-linux-x86-64.so.2 (0x00007f7f79085000)
>         libGLdispatch.so.0 => /usr/lib64/libGLdispatch.so.0
> (0x00007f7f785fc000)
>         libasound.so.2 => /usr/lib64/libasound.so.2 (0x00007f7f7850f000)
>         libpulse.so.0 => /usr/lib64/libpulse.so.0 (0x00007f7f784b9000)
>         libX11.so.6 => /usr/lib64/libX11.so.6 (0x00007f7f78377000)
>         libXext.so.6 => /usr/lib64/libXext.so.6 (0x00007f7f78360000)
>         libXcursor.so.1 => /usr/lib64/libXcursor.so.1 (0x00007f7f78353000)
>         libXi.so.6 => /usr/lib64/libXi.so.6 (0x00007f7f7833f000)
>         libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x00007f7f78336000)
>         libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x00007f7f78329000)
>         libpulsecommon-16.1.so => /usr/lib64/pulseaudio/
> libpulsecommon-16.1.so (0x00007f7f7829f000)
>         libdbus-1.so.3 => /usr/lib64/libdbus-1.so.3 (0x00007f7f78252000)
>         libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x00007f7f78228000)
>         libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f7f7821b000)
>         libsndfile.so.1 => /usr/lib64/libsndfile.so.1 (0x00007f7f781a5000)
>         libasyncns.so.0 => /usr/lib64/libasyncns.so.0 (0x00007f7f7819d000)
>         libXau.so.6 => /usr/lib64/libXau.so.6 (0x00007f7f78198000)
>         libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x00007f7f78190000)
>         libbsd.so.0 => /usr/lib64/libbsd.so.0 (0x00007f7f78179000)
>         libmd.so.0 => /usr/lib64/libmd.so.0 (0x00007f7f7816c000)
> alan@irondust:~$
>
> Everything there looks good to me. I have since built darkplaces and have
> a similar experience with that.
>
> There must be some detail in the works that I am missing.
>
> I appreciate your input.
>
>

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