This may be kind of obscure, but I was inspired by Will Crowther and Scott Adams, two of the first developers of the adventure game genre:
http://en.wikipedia.org/wiki/William_Crowther http://en.wikipedia.org/wiki/Scott_Adams_%28game_designer%29 My inspiration was mostly from the game Colossal Cave Adventure, where Will Crowther used his exploration of the Mammoth Cave system in Kentucky to build his first adventure game. In some ways I see us going full circle but instead of mapping a game on the PC based on a real-world location, you'll eventually see outdoor handheld games literally mapped to a real-world location. Of course my approach is on the GPS (geolocation tech) side, not so much on the mapping side. Jeremy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Annalee Newitz Sent: Friday, July 14, 2006 3:08 PM To: [email protected] Subject: [Geowanking] mapping philosophies? I'm in the early stages of researching an article about map hackers for Wired magazine -- I know the term "map hackers" is vague, but that will change. What I'm wondering is whether folks here have been inspired by any particular philosophies or theories of geography in their work? Is there a Norbert Wiener or Lawrence Lessig of the geowank world? Somebody who is geeky but also policy-minded or philosophical, whose ideas have inspired you to make map tools or build geolocation tech? Annalee -- Annalee Newitz writer: science, technology, pop culture, sex http://www.techsploitation.com/ * editor: other http://www.othermag.org * contributing editor: Wired http://www.wiredmag.com _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
