Hi vk,
  This is all from memory, so forgive any lapses involved.  Anthony I'm
sure can give you a far better overview than this, but what the heck ;)

The Traveller Universe has roughly 4 major periods in time.  The first is
the Precursors, and that is knowledge that few, if any in the Traveller
Universe truly understand (read that as GM controlled knowledge).  They
had a major falling out, pretty much destroyed each other, and vanished
from the stage as it were (well, mostly vanished).  Before their reign was
over, they had transported some humans off of Earth and moved them to
another world that would eventually become home to the Zhodani empire. 
Another group of humans were transported elsewhere to become the Villani
empire.  The other "races" such as the Hivers, Bwapps, Aslans, etc - are
truly alien races.

First Imperium (IIRC) is that of the Villani.  They eventually control a
large area/volume of space, but become a very rigid empire that has
expanded to the limits of its abilities before coming in contact with the
edge of space inhabited by the Terrans.  The Interstellar war sourcebook
details the conflict arising from this.  War after peace after war after
peace until later historians call it the Nth interstellar war sees one
side prevailing over the other.  This leads into...

The Second Imperium or "The ramshackle empire".  As the name suggests, it
doesn't last nearly as long as the 1st Imperium or the Third Imperium, and
a long period of "dark ages" descends upon the planets of mankind until
the birth of...

The Third Imperium...
  This was the most detailed portion of the Traveller Universe - no less
than 3 major game system incarnation of TRAVELLER plus a 4th game system
that details the REBELLION (and presumably the end of the 3rd Imperium).
 Yet another game system details the aftermath of the 3rd Imperium
(Traveller the new Era) in which mankind faces the danger of virus laden
computer systems (but that's another story entirely).

Classic Traveller: The little black books, details the 3rd Imperium up to
about 1100 or so (1,100 years after the start of the 3rd Imperium).  It
details the time period of the 5th Frontier War as well as a bit of time
afterwards.

Megatraveller: the next incarnation of Traveller, and details the
dissolution of the 3rd Imperium as civil war rends it from end to end.

TRAVELER THE NEW ERA: This is the Game Designer's Workshop version of
GURPS to a minor extent in that they used this game engine from TWILIGHT:
2000.  This details the end of the Civil war and the total destruction and
slide into a new dark ages of history.

TRAVELLER 4: an entirely new game system set in the beginning of the 3rd
Imperium's history.  The game system unfortunately didn't seem to stick
around very long...

GURPS TRAVELLER: details the period of time in an alternative history line
where the Rebellion/civil war of MEGATRAVELLER fame didn't occur.

TRAVELLER D20: I'm not too familiar with when exactly this time period
exists or which "Traveller" universe it inhabits (ie the original or the
alternative universe of its own making or what have you).  Unless I'm off
my rocker, the material presented in the D20 version of Traveller's Aide
#7 Imperial Navy was what was originally presented for consideration for
GURPS IMPERIAL NAVY before it appeared that SJGames was no longer
interested in it.  I could be wrong on that however, because I don't have
ALL of the facts...

INTERSTELLAR WARS: this details the time period when Mankind first
encounters the 1st Imperium and struggles in its various wars to come out
on top.  Per the material written for the 3rd Imperium, this is a time
period known as the Nth interstellar Wars (historians can't count exactly
how many cease fires, resumption of war, etc to be able to say whether it
was the 20th, 21st, or even 30th or such war).  Needless to state - this
is entirely "VIRGIN" territory when it comes to what has been written by
previous Traveller editions.

One "benefit" of using this timeframe from my perspective is that it
limits the number of world technology levels.  Traveller had a
technological progression that permits the following:

TTL (Traveller Tech level)
---------------------------
09  Jump drive 1
11  Jump drive 2
12  Jump drive 3
13  Jump drive 4
14  Jump drive 5
15  Jump drive 6

By limiting the Traveller Tech to 11 or 12, you limit some of the issues
that arise with an expanded jump capability.  (See
http://home.earthlink.net/~ngc5139/HG/Book5.html for data on the original
Traveller ship building rules for Classic Traveller)

If you ever get a chance to pick up IMPERIUM from ebay, you might want to
give it a shot.  It makes for some fun games <g> where losing the war
helps you to win the peace as they say.

If you have any other questions, you may want to consider joining the TML
(Traveller Mailing List).  It is a very active list however - take that
warning as you see fit.  I will state however, that Anthony is one of the
saner individuals there and well worth cultivating as a reasonable
authority on Traveller <g>.


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