Kurt Feltenberger wrote:
> > > Thrilling.  I wish they'd just abandon the whole Virus storyline.
> >
> > Why?  The technical aspect is no more absurd than psionics.  And it
> > contributes a source of robot characters to the mix that would
> > otherwise only be available as the property of cutting-edge R&D
> > organizations.
>
> I thought the whole premise of *how* Virus operated was more than hokey,
> it was contrived.  Psionics I can handle, to a point, as there is some
> genuine unexplained mental phenomena that's been documented.  But
> Virus?  The explanation just didn't make sense to me as I could see
> every transponder being compromised, but past that?  If you weren't
> using an Imperial transponder you should be safe.

I don't see why that would be.  A "Virus" entity was exactly as much a
pattern of electrons in the circuitry as a human mind is a pattern of
electrons in the nervous system - and given the presence of psionic
capabilities in Traveller, it's safe to assume that there _is_ more to
the human mind than mere patterns of electrons.  Given that, Virus was
essentially a psionic phenomenon, albeit one geared toward computer
hardware instead of organic brains.  Letting it transcend the usual
rules about how computers normally function and communicate is no
different than letting a human use telekinesis or telepathy; it's an
extension of the same idea.  And when you think about it, they were
very conservative about exactly how much Virus was allowed to
transcend the usual rules; very conservative, and very precise.

Just not very clear.

> But, in the end, I could suspend my skepticism for one item, not two.
> When they added the "house rules" and turned everything on it's head,
> the game lost any appeal it might have had.  I could have dealt with one
> or the other, but not both.

So you're saying that if Traveller had never included psionics, you
would have been _more_ inclined to accept the concept of Virus? 
Forgive me for being skeptical; but somehow I doubt that it was the
number of "rule-breaker" items that was the issue.  Especially
considering that Traveller already had a boatload of them: psionics,
gravitics, meson screens, Jump Drives, Black Globe generators, etc.  I
doubt that the absence of any or all of these would have "made room"
in your skepticism for the Virus concept.

> Call me one of the few who really liked MT or one of the many who liked
> CT, but I was not one who liked, enjoyed, or shed a tear when TNE was
> released, played, or died, respectively.  I did shed a tear when it
> drove players away and GDW folded.

I won't debate the matter of whether or not TNE drove players away,
other than to express my own skepticism; I'm sure each of us could
come up with plenty of anecdotes and hearsay to support our respective
positions, but I doubt that either of us could back it up with
anything more substantial than that.

--
Jonathan "Dataweaver" Lang
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to