Question: how big a disaster can you have if you are flying in deep space and you are not close enough to anything to hit it before having a chance to recover? I'll admit I have not done any GURPS space fighting, but if you are at least 3 seconds away from anything significant that you could hit, why could you not recover from a critical failure of a hazard roll? It is not like you could accidentally go through the shock-wave multiple times or something... (and if you are lobbing nukes, I hope you don't have a lot of allies inside the blast radius)
On Thu, Jul 9, 2009 at 1:05 PM, Onno Meyer<[email protected]> wrote: >> Erm I thought that sealed armor protected with the square of it's DR. If >> that's the case, re-do your calculations. > > There are two kinds of damage, and neither type is the true killer > for a vehicle with DR in the hundreds or thousands. > > Armor is squared against concussion, which is quartered every range > increment. 10 kT at 1,280 yards (5 increments) average 820,312.5 > points of damage, while the square of the side armor is 810,000. A > small variation in the roll of the dice could mean a few thousand > points going through or not. At 4 increments, destruction is all but > certain, while at 6 increments it is unlikely. > > Armor is applied normally against flash, which starts lower and which > is divided by the square of the range. 10 kt at 1,280 yards average a > measly 102.5 points. That is also the number of rads from the pulse. > Either way, concussion is more lethal than the flash. > > Then there is the hazard roll, whose outcome is affected by the ratio > of raw damage (before DR) and vehicle mass, the stability rating, and > the piloting skill. The average damage-to-mass ratio at 1,280 yards > is 8,545:1, which falls into the "500 or more" category. A hazard roll > at -12, and failure by more than 9 means TOTAL disaster. How good is > the pilot? > > At 2,048 yards, the roll is at -8, and at 2,560 yards it is at -0. > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- The man that holds fast to his bitterness will eventually be consumed by it, but if you let it go, your arms will be free to seize the glory that is life. -Terwin _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
