> Question: how big a disaster can you have if you are flying in deep
> space and you are not close enough to anything to hit it before having
> a chance to recover?

I was assuming atmospheric ops. The hazard roll rules apply to ground,
water/underwater and air vehicles. 

> I'll admit I have not done any GURPS space fighting, but if you are at
> least 3 seconds away from anything significant that you could hit, why
> could you not recover from a critical failure of a hazard roll?  It is
> not like you could accidentally go through the shock-wave multiple
> times or something...

The rules for hazard rolls are generic, and for this reason they are 
ironclad: disaster means disaster, whatever the tech. The vehicle is 
dead, dead, dead, and it is time to bail out.

> (and if you are lobbing nukes, I hope you don't have a lot of allies
> inside the blast radius)

The definition of the 'danger close' blast radius depends on 
the friendly vehicle :-)
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