> Question: how big a disaster can you have if you are flying in deep > space and you are not close enough to anything to hit it before having > a chance to recover?
I was assuming atmospheric ops. The hazard roll rules apply to ground, water/underwater and air vehicles. > I'll admit I have not done any GURPS space fighting, but if you are at > least 3 seconds away from anything significant that you could hit, why > could you not recover from a critical failure of a hazard roll? It is > not like you could accidentally go through the shock-wave multiple > times or something... The rules for hazard rolls are generic, and for this reason they are ironclad: disaster means disaster, whatever the tech. The vehicle is dead, dead, dead, and it is time to bail out. > (and if you are lobbing nukes, I hope you don't have a lot of allies > inside the blast radius) The definition of the 'danger close' blast radius depends on the friendly vehicle :-) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
