This all sounds great, I'll keep looking into it and hopefully get it working. Thanks.
Jonathan Day www.trepid.net ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 15, 2003 8:52 AM Subject: Re: [hlcoders] Adding fog to my mods... > I know from experience that the TriAPI fog used in DMC does NOT work in SW or D3D. You > can have "fake" fog in these modes, but not the TriAPI fog. > > Daniel Koppes wrote: > > > I think TriAPI works in ALL render modes... because its basically an > > OpenGL/Direct3D/software wrapper... > > > > At 00:30 16/01/2003, you wrote: > > > > Maybe I just need to check out the fog in the Spirit source code...? > > > > > >I recommend basing your entire mod on SoH :) I recently started a rewrite > > >of my > > >mod and based it on SoH and SDK2.3. It was fairly easy to merge. > > > > > >Fog seems easy enough, it is part of the tri API, > > >gEngfuncs.pTriAPI->Fog(...), all > > >you need is the logic to decide if it is on or off, and colour etc. > > > > > >Remember that fog only works in OGL, not DD or Software mode. > > > > > >SoH rocks, thanks Laurie :) Valve should incorporate SoH in to the SDK, > > >I'm sure > > >Laurie won't mind :} > > > > > >Wonder if there is much of a future as a SoH pimp? ;) > > > > > >Jeff "Codiac" Fearn > > >----------------------------------------------------------------- > > >Lead Coder, Web Master, Server Administrator for SWARM > > >http://swarm.edgegaming.com > > >----------------------------------------------------------------- > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ---------- > > Programmer and Modeller for <http://pokemod.fragoff.net/>The > > <http://pokemod.fragoff.net/>Pokemod > > > > ---------- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders