This all sounds great, I'll keep looking into it and hopefully get it
working.  Thanks.

Jonathan Day
www.trepid.net


----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 15, 2003 8:52 AM
Subject: Re: [hlcoders] Adding fog to my mods...


> I know from experience that the TriAPI fog used in DMC does NOT work in SW
or D3D.  You
> can have "fake" fog in these modes, but not the TriAPI fog.
>
> Daniel Koppes wrote:
>
> > I think TriAPI works in ALL render modes... because its basically an
> > OpenGL/Direct3D/software wrapper...
> >
> > At 00:30 16/01/2003, you wrote:
> > > > Maybe I just need to check out the fog in the Spirit source code...?
> > >
> > >I recommend basing your entire mod on SoH :) I recently started a
rewrite
> > >of my
> > >mod and based it on SoH and SDK2.3. It was fairly easy to merge.
> > >
> > >Fog seems easy enough, it is part of the tri API,
> > >gEngfuncs.pTriAPI->Fog(...), all
> > >you need is the logic to decide if it is on or off, and colour etc.
> > >
> > >Remember that fog only works in OGL, not DD or Software mode.
> > >
> > >SoH rocks, thanks Laurie :) Valve should incorporate SoH in to the SDK,
> > >I'm sure
> > >Laurie won't mind :}
> > >
> > >Wonder if there is much of a future as a SoH pimp? ;)
> > >
> > >Jeff "Codiac" Fearn
> > >-----------------------------------------------------------------
> > >Lead Coder, Web Master, Server Administrator for SWARM
> > >http://swarm.edgegaming.com
> > >-----------------------------------------------------------------
> > >
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > >please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ----------
> > Programmer and Modeller for <http://pokemod.fragoff.net/>The
> > <http://pokemod.fragoff.net/>Pokemod
> >
> > ----------
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to