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that would only work for the duration of the map since gpGlobals->time
is reset to 0 on map spawn

-av

Michael Shimmins wrote:

>How about creating a new variable in CBasePlayer:
>
>float ConnectTime;
>
>At spawn set the ConnectTime to gpGlobals->time.  When you want to check
>it, the time connected = gpGlobals->time - ConnectTime;
>
>Manipulate this result a bit to get a nice minutes/seconds if you want,
>or just leave it how it is, depending on how you wish to use it.
>
>Michael Shimmins
>The Absconder Effect
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]] On Behalf Of Bud-froggy
>Sent: Wednesday, January 15, 2003 5:03 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Accessing Time on Server per player
>
>
>I need to access the data and manipulate it.  Is the only way to hook
>ClientPutInServer and create a timestamp for each user? -Bud-froggy
>
>sol.greyfox wrote:
>
>
>>If my memory serves me right (can't check it right now since Steam
>>
>>
>is
>
>
>>down for the upcoming server upgrade to 2.0 on thursday *crosses
>>fingers*), then you can go to your console and type "status" and it
>>will spit out a list of players, their wonid, userid, time, frags,
>>ping, loss, etc.
>>
>>
>
>
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