I need to access the data and manipulate it.  Is the only way to hook
ClientPutInServer and create a timestamp for each user?
-Bud-froggy

sol.greyfox wrote:
> If my memory serves me right (can't check it right now since Steam
is
> down for the upcoming server upgrade to 2.0 on thursday *crosses
> fingers*), then you can go to your console and type "status" and it
> will spit out a list of players, their wonid, userid, time, frags,
> ping, loss, etc.


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